28        auto elements = this->inDiscreteElements()->getDataPtr();
 
   30        if (this->outTriangleSet()->isEmpty()) {
 
   31            this->outTriangleSet()->allocate();
 
   34        auto outTopo = this->outTriangleSet()->getDataPtr();
 
   36        auto& boxes = elements->getBoxes();
 
   37        auto& spheres = elements->getSpheres();
 
   38        auto& capsules = elements->getCapsules();
 
   40        uint32_t totalSize = boxes.size() * 36 + capsules.size() * 48 + spheres.size() * 24;
 
   42        auto& vertices = outTopo->mPoints;
 
   43        auto& indices = outTopo->mTriangleIndex;
 
   45        vertices.resize(totalSize);
 
   46        indices.resize(totalSize / 3);
 
   48        uint32_t eleSize = elements->getTotalElementSize();
 
   51        offset.
setValue(elements->getElementOffset());
 
   56        kernel(
"SetupFacets")->flush(
 
   60            &elements->getBoxes(),
 
   61            &elements->getCapsules(),
 
   62            &elements->getSpheres(),