26 template<
typename TDataType>
31 typedef typename TDataType::Real
Real;
#define DECLARE_TCLASS(name, T1)
#define IMPLEMENT_TCLASS(name, T1)
void updateStates() override
void resetStates() override
DEF_NODE_PORT(LandScape< TDataType >, Terrain, "")
~MountainTorrents() override
Vector< Real, 2 > Coord2D
Vector< Real, 4 > Coord4D
DEF_ARRAY2D_STATE(Real, InitialHeights, DeviceType::GPU, "Initial water heights")
DArray2D< Real > mInitialHeights
Vector< Real, 3 > Coord3D
This is an implementation of AdditiveCCD based on peridyno.
Array2D< T, DeviceType::GPU > DArray2D