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PeriDyno 1.2.1
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#include "ShadowMap.h"#include "GLVisualModule.h"#include <SceneGraph.h>#include <Action.h>#include <glad/glad.h>#include <glm/gtc/matrix_transform.hpp>#include <glm/gtc/type_ptr.hpp>#include <array>#include "screen.vert.h"#include "blur.frag.h"
Go to the source code of this file.
Namespaces | |
| namespace | dyno |
| This is an implementation of AdditiveCCD based on peridyno. | |
Functions | |
| std::array< glm::vec4, 8 > | dyno::getFrustumCorners (const glm::mat4 &proj) |
| glm::mat4 | dyno::getLightViewMatrix (glm::vec3 lightDir) |
| glm::mat4 | dyno::getLightProjMatrix (glm::mat4 lightView, Vec3f lowerBound, Vec3f upperBound, glm::mat4 cameraView, glm::mat4 cameraProj) |