34        void zoom(
float amount) 
override;
 
 
glm::mat4 getViewMat() override
 
void zoom(float amount) override
 
Vec3f getTargetPos() const override
 
void translateToPoint(float x, float y) override
 
void setTargetPos(const Vec3f &p) override
 
void setEyePos(const Vec3f &p) override
 
Vec3f getEyePos() const override
 
void registerPoint(float x, float y) override
 
void rotateToPoint(float x, float y) override
 
glm::mat4 getProjMat() override
 
This is an implementation of AdditiveCCD based on peridyno.