32        virtual void prepare(VkRenderPass renderPass) = 0;
 
   33        virtual void viewChanged(
const glm::mat4& perspective, 
const glm::mat4& view) = 0;
 
 
std::string getModuleType() override
 
virtual void buildCommandBuffers(VkCommandBuffer drawCmdBuffer)=0
 
virtual void prepare(VkRenderPass renderPass)=0
 
virtual void updateGraphicsContext()
 
virtual ~VkVisualModule()
 
virtual void viewChanged(const glm::mat4 &perspective, const glm::mat4 &view)=0
 
void updateImpl() override
 
This is an implementation of AdditiveCCD based on peridyno.