5#include <vtkProperty.h> 
   11    this->
setName(
"GLVisualModule");
 
 
   34        m_actor->GetProperty()->SetColor(r, g, b);
 
   35        m_actor->GetProperty()->SetOpacity(a);
 
 
void setName(std::string name)
 
virtual void display() final
 
vtkTimeStamp m_updateTime
 
virtual ~VtkVisualModule()
 
virtual void updateRenderingContext() final
 
void setColor(float r, float g, float b, float a=1.f)
 
bool isDirty(bool update=true)
 
This is an implementation of AdditiveCCD based on peridyno.