void setPointsData(std::vector< connectionPointData > pointsData)
void setHotKey1BoundingRect(Wt::WRectF r)
std::vector< connectionPointData > _pointsData
Wt::WRectF _hotKey1BoundingRect
void setNodeBoundingRect(Wt::WRectF r)
Wt::WRectF getHotKey1BoundingRect()
Wt::WRectF getNodeBoundingRect() const
void setHotKey0BoundingRect(Wt::WRectF r)
Wt::WRectF getHotKey0BoundingRect()
void setNodeOrigin(int x, int y)
Wt::WRectF _hotKey0BoundingRect
void setNodeOrigin(Wt::WPointF p)
std::vector< connectionPointData > getPointsData()
Wt::WPointF getNodeOrigin() const
Wt::WPointF diamond_out[4]