1#include "RenderTools.h"
5 __global__ void RT_SetupColor(DArray<Vec3f> colorArray, Vec3f color)
7 int pId = threadIdx.x + (blockIdx.x * blockDim.x);
8 if (pId >= colorArray.size()) return;
10 colorArray[pId] = color;
13 void RenderTools::setupColor(DArray<Vec3f>& colorArray, const Vec3f& color)
15 cuExecute(colorArray.size(),