3#include <Wt/WPainter.h> 
    4#include <Wt/WPainterPath.h> 
   51    void lock(
bool locked);
 
   80    void paint(Wt::WPainter* painter);
 
 
void setGeometryChanged()
 
WtConnection & _connection
 
virtual ~WtConnectionGraphicsObject()
 
WtConnectionGraphicsObject(WtFlowScene &scene, WtConnection &connection, Wt::WPainter *painter)
 
void paint(Wt::WPainter *painter)
 
void move()
Updates the position of both ends.
 
Wt::WRectF boundingRect() const
 
void setPos(int x, int y)
 
void setPos(Wt::WPointF pos)
 
WtConnection & connection()
 
Wt::WPainterPath shape() const
 
static void paint(Wt::WPainter *painter, WtConnection const &connection)
 
static Wt::WPainterPath getPainterStroke(WtConnectionGeometry const &geom)