PeriDyno 1.0.0
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Node Member List

This is the complete list of members for Node, including all inherited members.

addModule(std::shared_ptr< Module > module)Node
addModule(std::shared_ptr< TModule > tModule)Nodeinline
addModule(std::string name)Nodeinline
addNodePort(NodePort *port)Nodeprivate
addToModuleList(std::shared_ptr< Module > module)Nodeprivate
animationPipeline()Node
appendExportNode(NodePort *nodePort)Nodeprotected
attachField(FBase *field, std::string name, std::string desc, bool autoDestroy=true) overrideNodevirtual
boundingBox()Nodevirtual
connect(NodePort *nPort)Node
DEF_VAR_STATE(Real, ElapsedTime, 0, "Elapsed Time")Node
DEF_VAR_STATE(Real, TimeStep, Real(0.033), "Time step size")Node
DEF_VAR_STATE(uint, FrameNumber, 0, "Frame number")Node
deleteFromModuleList(std::shared_ptr< Module > module)Nodeprivate
deleteModule(std::shared_ptr< Module > module)Node
deleteModule(std::shared_ptr< TModule > tModule)Nodeinline
disconnect(NodePort *nPort)Node
getAllNodePorts()Nodeinline
getDt()Nodevirtual
getExportNodes()Nodeinline
getImportNodes()Nodeinline
getModule(std::string name)Node
getModule()Nodeinline
getModule(std::string name)Nodeinline
getModuleList()Nodeinline
getName() overrideNodevirtual
getNodeType()Nodevirtual
getSceneGraph()Node
graphicsPipeline()Node
hasModule(std::string name)Node
isActive()Nodevirtual
isAutoHidden()Node
isAutoSync()Node
isVisible()Nodevirtual
m_node_nameNode
mAnimationPipelineNodeprivate
mAutoHiddenNodeprivate
mAutoSyncNodeprivate
mDtNodeprivate
mExportedNodeprivate
mExportNodesNodeprivate
mForceUpdateNodeprivate
mGraphicsPipelineNodeprivate
mImportNodesNodeprivate
mModuleListNodeprivate
mPhysicsEnabledNodeprivate
mRenderingEnabledNodeprivate
mResetPipelineNodeprivate
mSceneGraphNodeprivate
Node()Node
NodePort classNodefriend
postUpdateStates()Nodeprotectedvirtual
preUpdateStates()Nodeprotectedvirtual
removeExportNode(NodePort *nodePort)Nodeprotected
requireUpdate()Nodeprotectedvirtual
reset()Node
resetPipeline()Node
resetStates()Nodeprotectedvirtual
setActive(bool active)Nodevirtual
setAutoHidden(bool con)Node
setAutoSync(bool con)Node
setDt(Real dt)Node
setForceUpdate(bool b)Node
setName(std::string name)Node
setSceneGraph(SceneGraph *scn)Node
setVisible(bool visible)Nodevirtual
sizeOfExportNodes() constNodeinline
sizeOfImportNodes() constNode
sizeOfNodePorts()Nodeinline
SPtr typedefNode
tick()Nodeprotected
update()Node
updateGraphicsContext()Node
updateStates()Nodeprotectedvirtual
updateTopology()Nodeprotectedvirtual
validateInputs()Nodeprotectedvirtual
~Node() overrideNode