PeriDyno 1.0.0
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imgui_impl_glfw.h
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1// dear imgui: Platform Backend for GLFW
2// This needs to be used along with a Renderer (e.g. OpenGL3, Vulkan, WebGPU..)
3// (Info: GLFW is a cross-platform general purpose library for handling windows, inputs, OpenGL/Vulkan graphics context creation, etc.)
4
5// Implemented features:
6// [X] Platform: Clipboard support.
7// [X] Platform: Mouse support. Can discriminate Mouse/TouchScreen/Pen (Windows only).
8// [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy GLFW_KEY_* values will also be supported unless IMGUI_DISABLE_OBSOLETE_KEYIO is set]
9// [X] Platform: Gamepad support. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'.
10// [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange' (note: the resizing cursors requires GLFW 3.4+).
11
12// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
13// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
14// Learn about Dear ImGui:
15// - FAQ https://dearimgui.com/faq
16// - Getting Started https://dearimgui.com/getting-started
17// - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
18// - Introduction, links and more at the top of imgui.cpp
19
20#pragma once
21#include "imgui.h" // IMGUI_IMPL_API
22#ifndef IMGUI_DISABLE
23
24struct GLFWwindow;
25struct GLFWmonitor;
26
27IMGUI_IMPL_API bool ImGui_ImplGlfw_InitForOpenGL(GLFWwindow* window, bool install_callbacks);
28IMGUI_IMPL_API bool ImGui_ImplGlfw_InitForVulkan(GLFWwindow* window, bool install_callbacks);
29IMGUI_IMPL_API bool ImGui_ImplGlfw_InitForOther(GLFWwindow* window, bool install_callbacks);
30IMGUI_IMPL_API void ImGui_ImplGlfw_Shutdown();
31IMGUI_IMPL_API void ImGui_ImplGlfw_NewFrame();
32
33// Emscripten related initialization phase methods
34#ifdef __EMSCRIPTEN__
35IMGUI_IMPL_API void ImGui_ImplGlfw_InstallEmscriptenCanvasResizeCallback(const char* canvas_selector);
36#endif
37
38// GLFW callbacks install
39// - When calling Init with 'install_callbacks=true': ImGui_ImplGlfw_InstallCallbacks() is called. GLFW callbacks will be installed for you. They will chain-call user's previously installed callbacks, if any.
40// - When calling Init with 'install_callbacks=false': GLFW callbacks won't be installed. You will need to call individual function yourself from your own GLFW callbacks.
41IMGUI_IMPL_API void ImGui_ImplGlfw_InstallCallbacks(GLFWwindow* window);
42IMGUI_IMPL_API void ImGui_ImplGlfw_RestoreCallbacks(GLFWwindow* window);
43
44// GFLW callbacks options:
45// - Set 'chain_for_all_windows=true' to enable chaining callbacks for all windows (including secondary viewports created by backends or by user)
46IMGUI_IMPL_API void ImGui_ImplGlfw_SetCallbacksChainForAllWindows(bool chain_for_all_windows);
47
48// GLFW callbacks (individual callbacks to call yourself if you didn't install callbacks)
49IMGUI_IMPL_API void ImGui_ImplGlfw_WindowFocusCallback(GLFWwindow* window, int focused); // Since 1.84
50IMGUI_IMPL_API void ImGui_ImplGlfw_CursorEnterCallback(GLFWwindow* window, int entered); // Since 1.84
51IMGUI_IMPL_API void ImGui_ImplGlfw_CursorPosCallback(GLFWwindow* window, double x, double y); // Since 1.87
52IMGUI_IMPL_API void ImGui_ImplGlfw_MouseButtonCallback(GLFWwindow* window, int button, int action, int mods);
53IMGUI_IMPL_API void ImGui_ImplGlfw_ScrollCallback(GLFWwindow* window, double xoffset, double yoffset);
54IMGUI_IMPL_API void ImGui_ImplGlfw_KeyCallback(GLFWwindow* window, int key, int scancode, int action, int mods);
55IMGUI_IMPL_API void ImGui_ImplGlfw_CharCallback(GLFWwindow* window, unsigned int c);
56IMGUI_IMPL_API void ImGui_ImplGlfw_MonitorCallback(GLFWmonitor* monitor, int event);
57
58#endif // #ifndef IMGUI_DISABLE
IMGUI_IMPL_API bool ImGui_ImplGlfw_InitForVulkan(GLFWwindow *window, bool install_callbacks)
IMGUI_IMPL_API void ImGui_ImplGlfw_ScrollCallback(GLFWwindow *window, double xoffset, double yoffset)
IMGUI_IMPL_API bool ImGui_ImplGlfw_InitForOpenGL(GLFWwindow *window, bool install_callbacks)
IMGUI_IMPL_API void ImGui_ImplGlfw_InstallCallbacks(GLFWwindow *window)
IMGUI_IMPL_API void ImGui_ImplGlfw_Shutdown()
IMGUI_IMPL_API void ImGui_ImplGlfw_KeyCallback(GLFWwindow *window, int key, int scancode, int action, int mods)
IMGUI_IMPL_API void ImGui_ImplGlfw_MonitorCallback(GLFWmonitor *monitor, int event)
IMGUI_IMPL_API bool ImGui_ImplGlfw_InitForOther(GLFWwindow *window, bool install_callbacks)
IMGUI_IMPL_API void ImGui_ImplGlfw_CursorEnterCallback(GLFWwindow *window, int entered)
IMGUI_IMPL_API void ImGui_ImplGlfw_CursorPosCallback(GLFWwindow *window, double x, double y)
IMGUI_IMPL_API void ImGui_ImplGlfw_CharCallback(GLFWwindow *window, unsigned int c)
IMGUI_IMPL_API void ImGui_ImplGlfw_MouseButtonCallback(GLFWwindow *window, int button, int action, int mods)
IMGUI_IMPL_API void ImGui_ImplGlfw_NewFrame()
IMGUI_IMPL_API void ImGui_ImplGlfw_RestoreCallbacks(GLFWwindow *window)
IMGUI_IMPL_API void ImGui_ImplGlfw_SetCallbacksChainForAllWindows(bool chain_for_all_windows)
IMGUI_IMPL_API void ImGui_ImplGlfw_WindowFocusCallback(GLFWwindow *window, int focused)