28        virtual void create() 
override;
 
   29        virtual void release() 
override;
 
   30        virtual void draw(
int instance = 0);
 
   34        static Mesh* 
Sphere(
float radius = 1.f, 
int sectors = 16, 
int stacks = 8);
 
 
virtual void release() override
 
virtual void create() override
 
static Mesh * Plane(float scale)
 
virtual void draw(int instance=0)
 
static Mesh * ScreenQuad()
 
This is an implementation of AdditiveCCD based on peridyno.