3#include <Wt/WPainter.h>
4#include <Wt/WPainterPath.h>
51 void lock(
bool locked);
80 void paint(Wt::WPainter* painter);
void setGeometryChanged()
WtConnection & _connection
virtual ~WtConnectionGraphicsObject()
WtConnectionGraphicsObject(WtFlowScene &scene, WtConnection &connection, Wt::WPainter *painter)
void paint(Wt::WPainter *painter)
void move()
Updates the position of both ends.
Wt::WRectF boundingRect() const
void setPos(int x, int y)
void setPos(Wt::WPointF pos)
WtConnection & connection()
Wt::WPainterPath shape() const
static void paint(Wt::WPainter *painter, WtConnection const &connection)
static Wt::WPainterPath getPainterStroke(WtConnectionGeometry const &geom)