#include <FXAA.h>
Definition at line 24 of file FXAA.h.
 
◆ FXAA()
◆ ~FXAA()
◆ apply()
      
        
          | void dyno::FXAA::apply  | 
          ( | 
          int |           width,  | 
        
        
           | 
           | 
          int |           height ) | 
        
      
 
 
◆ EndpointSearchIterations
      
        
          | int dyno::FXAA::EndpointSearchIterations | 
        
      
 
 
◆ HardContrastThreshold
      
        
          | float dyno::FXAA::HardContrastThreshold | 
        
      
 
 
◆ mScreenQuad
  
  
      
        
          | Mesh* dyno::FXAA::mScreenQuad = 0 | 
         
       
   | 
  
private   | 
  
 
 
◆ mShaderProgram
  
  
      
        
          | Program* dyno::FXAA::mShaderProgram | 
         
       
   | 
  
private   | 
  
 
 
◆ RelativeContrastThreshold
      
        
          | float dyno::FXAA::RelativeContrastThreshold | 
        
      
 
 
◆ SubpixelBlendLimit
      
        
          | float dyno::FXAA::SubpixelBlendLimit | 
        
      
 
 
◆ SubpixelContrastThreshold
      
        
          | float dyno::FXAA::SubpixelContrastThreshold | 
        
      
 
 
◆ UseHighQualityEndpoints
      
        
          | bool dyno::FXAA::UseHighQualityEndpoints | 
        
      
 
 
The documentation for this class was generated from the following files:
- D:/Peridyno/peridyno/src/Rendering/Engine/OpenGL/FXAA.h
 
- D:/Peridyno/peridyno/src/Rendering/Engine/OpenGL/FXAA.cpp