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|   | ObjPoint () | 
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|   | DEF_VAR (Vec3f, Location, 0, "Node location") | 
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|   | DEF_VAR (Vec3f, Rotation, 0, "Node rotation") | 
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|   | DEF_VAR (Vec3f, Scale, Vec3f(1.0f), "Node scale") | 
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|   | DEF_VAR (FilePath, FileName, "", "") | 
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|   | DEF_VAR (Real, Radius, 1, "Point Radius") | 
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|   | DEF_INSTANCE_OUT (PointSet< TDataType >, PointSet, "") | 
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|   | DEF_VAR (bool, Sequence, false, "Import Sequence") | 
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|   | DEF_VAR (Coord, Center, Coord(0), "") | 
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|   | DEF_VAR (Coord, Velocity, Coord(0), "") | 
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|   | DEF_VAR (Coord, AngularVelocity, Coord(0), "") | 
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|   | DEF_INSTANCE_STATE (TopologyModule, Topology, "Topology") | 
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|   | Node (std::string name="default") | 
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|   | ~Node () override | 
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| void  | setName (std::string name) | 
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| std::string  | getName () override | 
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| virtual std::string  | getNodeType () | 
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| bool  | isControllable () | 
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| void  | setControllable (bool con) | 
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| bool  | canExported () | 
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| void  | allowExported (bool ex) | 
|   | To allow exporting the node.  More...
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| virtual bool  | isActive () | 
|   | Check the state of dynamics.  More...
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| virtual void  | setActive (bool active) | 
|   | Set the state of dynamics.  More...
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| virtual bool  | isVisible () | 
|   | Check the visibility of context.  More...
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| virtual void  | setVisible (bool visible) | 
|   | Set the visibility of context.  More...
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| virtual Real  | getDt () | 
|   | Simulation timestep.  More...
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| void  | setDt (Real dt) | 
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| void  | setSceneGraph (SceneGraph *scn) | 
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| SceneGraph *  | getSceneGraph () | 
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| std::vector< NodePort * > &  | getImportNodes () | 
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| std::vector< NodePort * > &  | getExportNodes () | 
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| bool  | addModule (std::shared_ptr< Module > module) | 
|   | Add a module to m_module_list and other special module lists.  More...
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| bool  | deleteModule (std::shared_ptr< Module > module) | 
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| template<class TModule >  | 
| bool  | addModule (std::shared_ptr< TModule > tModule) | 
|   | Add a speical kind of module.  More...
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| template<class TModule >  | 
| bool  | deleteModule (std::shared_ptr< TModule > tModule) | 
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| std::list< std::shared_ptr< Module > > &  | getModuleList () | 
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| bool  | hasModule (std::string name) | 
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| std::shared_ptr< Module >  | getModule (std::string name) | 
|   | Get a module by its name.  More...
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| template<class TModule >  | 
| std::shared_ptr< TModule >  | getModule () | 
|   | Get the Module by the module class name.  More...
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| template<class TModule >  | 
| std::shared_ptr< TModule >  | getModule (std::string name) | 
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| std::shared_ptr< AnimationPipeline >  | animationPipeline () | 
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| std::shared_ptr< GraphicsPipeline >  | graphicsPipeline () | 
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| template<class TModule >  | 
| std::shared_ptr< TModule >  | addModule (std::string name) | 
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| void  | initialize () | 
|   | Initialize all states, called before the node is first updated.  More...
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| void  | update () | 
|   | Called every time interval.  More...
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| void  | updateGraphicsContext () | 
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| void  | reset () | 
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| virtual NBoundingBox  | boundingBox () | 
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| bool  | connect (NodePort *nPort) | 
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| bool  | disconnect (NodePort *nPort) | 
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| bool  | attachField (FBase *field, std::string name, std::string desc, bool autoDestroy=true) override | 
|   | Attach a field to Node.  More...
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| std::vector< NodePort * > &  | getAllNodePorts () | 
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| uint  | sizeOfNodePorts () | 
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| uint  | sizeOfImportNodes () const | 
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| uint  | sizeOfExportNodes () const | 
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|   | DEF_VAR_STATE (Real, ElapsedTime, 0, "Elapsed Time") | 
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|   | DEF_VAR_STATE (Real, TimeStep, Real(0.033), "Time step size") | 
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|   | DEF_VAR_STATE (uint, FrameNumber, 0, "Frame number") | 
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|   | OBase () | 
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|   | ~OBase () override | 
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| virtual std::string  | caption () | 
|   | Return the caption.  More...
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| virtual bool  | captionVisible () | 
|   | Whether to hide the caption in the GUI.  More...
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| virtual std::string  | description () | 
|   | Return a description for the node or module, override this function to support user-defined description.  More...
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| virtual std::string  | getName () | 
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| bool  | addField (FBase *data) | 
|   | Add a field to Base FieldID will be set to the name of Field by default.  More...
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| bool  | addField (FieldID name, FBase *data) | 
|   | Add a field to Base.  More...
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| bool  | addFieldAlias (FieldID name, FBase *data) | 
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| bool  | addFieldAlias (FieldID name, FBase *data, FieldMap &fieldAlias) | 
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| bool  | findField (FBase *data) | 
|   | Find a field by its pointer.  More...
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| bool  | findFieldAlias (const FieldID name) | 
|   | Find a field by its name.  More...
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| bool  | findFieldAlias (const FieldID name, FieldMap &fieldAlias) | 
|   | Find a field in fieldAlias by its name This function is typically called by other functions.  More...
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| bool  | removeField (FBase *data) | 
|   | Remove a field by its pointer.  More...
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| bool  | removeFieldAlias (const FieldID name) | 
|   | Remove a field by its name.  More...
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| bool  | removeFieldAlias (const FieldID name, FieldMap &fieldAlias) | 
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| FBase *  | getField (const FieldID name) | 
|   | Return a field by its name.  More...
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| std::vector< FBase * > &  | getAllFields () | 
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| virtual bool  | attachField (FBase *field, std::string name, std::string desc, bool autoDestroy=true) | 
|   | Attach a field to Base.  More...
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| template<typename T >  | 
| T *  | getField (FieldID name) | 
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| bool  | isAllFieldsReady () | 
|   | Check the completeness of all required fields.  More...
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| std::vector< FieldID >  | getFieldAlias (FBase *data) | 
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| int  | getFieldAliasCount (FBase *data) | 
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| void  | setBlockCoord (float x, float y) | 
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| float  | bx () | 
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| float  | by () | 
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| bool  | findInputField (FBase *field) | 
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| bool  | addInputField (FBase *field) | 
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| bool  | removeInputField (FBase *field) | 
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| std::vector< FBase * > &  | getInputFields () | 
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| bool  | findOutputField (FBase *field) | 
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| bool  | addOutputField (FBase *field) | 
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| bool  | addToOutput (FBase *field) | 
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| bool  | removeOutputField (FBase *field) | 
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| bool  | removeFromOutput (FBase *field) | 
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| std::vector< FBase * > &  | getOutputFields () | 
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| bool  | findParameter (FBase *field) | 
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| bool  | addParameter (FBase *field) | 
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| bool  | removeParameter (FBase *field) | 
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| std::vector< FBase * > &  | getParameters () | 
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|   | Object () | 
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| virtual  | ~Object () | 
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| ObjectId  | objectId () | 
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template<typename TDataType>
class dyno::ObjPoint< TDataType >
Definition at line 19 of file ObjPointLoader.h.