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| | SkeletonLoader () |
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| virtual | ~SkeletonLoader () |
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| void | setJointMap (JointList &jointMap) |
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| JointList | getJointMap () |
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| void | getCenterQuat (Coord v0, Coord v1, Quat< Real > &T, Quat< Real > &R) |
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| bool | translate (Coord t) |
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| bool | scale (Real s) |
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| void | loadFBX () |
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| bool | initFBX (const char *filepath) |
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| void | getNodes (const ofbx::IScene &scene) |
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| void | getModelProperties (const ofbx::Object &object, std::shared_ptr< JointTree< TDataType > > cur) |
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| void | getAnimationCurve (const ofbx::Object &object, std::shared_ptr< JointTree< TDataType > > parent) |
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| void | getLimbNode (const ofbx::Object &object, std::shared_ptr< JointTree< TDataType > > parent) |
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| void | copyVec (Coord &dest, ofbx::Vec3 src) |
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| void | copyVecR (Coord &dest, ofbx::Vec3 src) |
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| void | copyVecT (Coord &dest, ofbx::Vec3 src) |
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| | DEF_INSTANCE_STATE (TopologyModule, Topology, "Topology") |
| | Capsule Topology. More...
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| | DEF_ARRAY_OUT (JCapsule, Capsule, DeviceType::GPU, "Capsule <V, U> Detail") |
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| | DEF_ARRAY_OUT (Quat< Real >, Rotate, DeviceType::GPU, "Capsule Rotate") |
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| | DEF_ARRAY_OUT (Quat< Real >, Translate, DeviceType::GPU, "Capsule Translate") |
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| | DEF_ARRAY_OUT (Coord, PosV, DeviceType::GPU, "Capsule <V, U> V position") |
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| | DEF_ARRAY_OUT (Coord, PosU, DeviceType::GPU, "Capsule <V, U> U position") |
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| | DEF_VAR (FilePath, FileName, "", "") |
| | FBX file. More...
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| | Node (std::string name="default") |
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| | ~Node () override |
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| void | setName (std::string name) |
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| std::string | getName () override |
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| virtual std::string | getNodeType () |
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| bool | isControllable () |
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| void | setControllable (bool con) |
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| bool | canExported () |
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| void | allowExported (bool ex) |
| | To allow exporting the node. More...
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| virtual bool | isActive () |
| | Check the state of dynamics. More...
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| virtual void | setActive (bool active) |
| | Set the state of dynamics. More...
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| virtual bool | isVisible () |
| | Check the visibility of context. More...
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| virtual void | setVisible (bool visible) |
| | Set the visibility of context. More...
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| virtual Real | getDt () |
| | Simulation timestep. More...
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| void | setDt (Real dt) |
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| void | setSceneGraph (SceneGraph *scn) |
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| SceneGraph * | getSceneGraph () |
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| std::vector< NodePort * > & | getImportNodes () |
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| std::vector< NodePort * > & | getExportNodes () |
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| bool | addModule (std::shared_ptr< Module > module) |
| | Add a module to m_module_list and other special module lists. More...
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| bool | deleteModule (std::shared_ptr< Module > module) |
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| template<class TModule > |
| bool | addModule (std::shared_ptr< TModule > tModule) |
| | Add a speical kind of module. More...
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| template<class TModule > |
| bool | deleteModule (std::shared_ptr< TModule > tModule) |
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| std::list< std::shared_ptr< Module > > & | getModuleList () |
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| bool | hasModule (std::string name) |
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| std::shared_ptr< Module > | getModule (std::string name) |
| | Get a module by its name. More...
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| template<class TModule > |
| std::shared_ptr< TModule > | getModule () |
| | Get the Module by the module class name. More...
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| template<class TModule > |
| std::shared_ptr< TModule > | getModule (std::string name) |
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| std::shared_ptr< AnimationPipeline > | animationPipeline () |
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| std::shared_ptr< GraphicsPipeline > | graphicsPipeline () |
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| template<class TModule > |
| std::shared_ptr< TModule > | addModule (std::string name) |
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| void | initialize () |
| | Initialize all states, called before the node is first updated. More...
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| void | update () |
| | Called every time interval. More...
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| void | updateGraphicsContext () |
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| void | reset () |
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| virtual NBoundingBox | boundingBox () |
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| bool | connect (NodePort *nPort) |
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| bool | disconnect (NodePort *nPort) |
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| bool | attachField (FBase *field, std::string name, std::string desc, bool autoDestroy=true) override |
| | Attach a field to Node. More...
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| std::vector< NodePort * > & | getAllNodePorts () |
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| uint | sizeOfNodePorts () |
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| uint | sizeOfImportNodes () const |
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| uint | sizeOfExportNodes () const |
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| | DEF_VAR_STATE (Real, ElapsedTime, 0, "Elapsed Time") |
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| | DEF_VAR_STATE (Real, TimeStep, Real(0.033), "Time step size") |
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| | DEF_VAR_STATE (uint, FrameNumber, 0, "Frame number") |
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| | OBase () |
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| | ~OBase () override |
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| virtual std::string | caption () |
| | Return the caption. More...
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| virtual bool | captionVisible () |
| | Whether to hide the caption in the GUI. More...
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| virtual std::string | description () |
| | Return a description for the node or module, override this function to support user-defined description. More...
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| virtual std::string | getName () |
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| bool | addField (FBase *data) |
| | Add a field to Base FieldID will be set to the name of Field by default. More...
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| bool | addField (FieldID name, FBase *data) |
| | Add a field to Base. More...
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| bool | addFieldAlias (FieldID name, FBase *data) |
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| bool | addFieldAlias (FieldID name, FBase *data, FieldMap &fieldAlias) |
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| bool | findField (FBase *data) |
| | Find a field by its pointer. More...
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| bool | findFieldAlias (const FieldID name) |
| | Find a field by its name. More...
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| bool | findFieldAlias (const FieldID name, FieldMap &fieldAlias) |
| | Find a field in fieldAlias by its name This function is typically called by other functions. More...
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| bool | removeField (FBase *data) |
| | Remove a field by its pointer. More...
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| bool | removeFieldAlias (const FieldID name) |
| | Remove a field by its name. More...
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| bool | removeFieldAlias (const FieldID name, FieldMap &fieldAlias) |
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| FBase * | getField (const FieldID name) |
| | Return a field by its name. More...
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| std::vector< FBase * > & | getAllFields () |
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| virtual bool | attachField (FBase *field, std::string name, std::string desc, bool autoDestroy=true) |
| | Attach a field to Base. More...
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| template<typename T > |
| T * | getField (FieldID name) |
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| bool | isAllFieldsReady () |
| | Check the completeness of all required fields. More...
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| std::vector< FieldID > | getFieldAlias (FBase *data) |
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| int | getFieldAliasCount (FBase *data) |
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| void | setBlockCoord (float x, float y) |
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| float | bx () |
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| float | by () |
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| bool | findInputField (FBase *field) |
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| bool | addInputField (FBase *field) |
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| bool | removeInputField (FBase *field) |
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| std::vector< FBase * > & | getInputFields () |
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| bool | findOutputField (FBase *field) |
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| bool | addOutputField (FBase *field) |
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| bool | addToOutput (FBase *field) |
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| bool | removeOutputField (FBase *field) |
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| bool | removeFromOutput (FBase *field) |
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| std::vector< FBase * > & | getOutputFields () |
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| bool | findParameter (FBase *field) |
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| bool | addParameter (FBase *field) |
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| bool | removeParameter (FBase *field) |
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| std::vector< FBase * > & | getParameters () |
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| | Object () |
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| virtual | ~Object () |
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| ObjectId | objectId () |
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template<typename TDataType>
class dyno::SkeletonLoader< TDataType >
Load a Skeleton.
Definition at line 34 of file SkeletonLoader.h.