#include <VulkanglTFModel.h>
Definition at line 55 of file VulkanglTFModel.h.
 
◆ Texture()
      
        
          | vkglTF::Texture::Texture  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ ~Texture()
      
        
          | vkglTF::Texture::~Texture  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ destroy()
      
        
          | void vkglTF::Texture::destroy  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ fromglTfImage()
      
        
          | void vkglTF::Texture::fromglTfImage  | 
          ( | 
          tinygltf::Image & |           gltfimage,  | 
        
        
           | 
           | 
          std::string |           path ) | 
        
      
 
 
◆ updateDescriptor()
      
        
          | void vkglTF::Texture::updateDescriptor  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ ctx
◆ descriptor
      
        
          | VkDescriptorImageInfo vkglTF::Texture::descriptor | 
        
      
 
 
◆ deviceMemory
      
        
          | VkDeviceMemory vkglTF::Texture::deviceMemory | 
        
      
 
 
◆ height
      
        
          | uint32_t vkglTF::Texture::height | 
        
      
 
 
◆ image
      
        
          | VkImage vkglTF::Texture::image | 
        
      
 
 
◆ imageLayout
      
        
          | VkImageLayout vkglTF::Texture::imageLayout | 
        
      
 
 
◆ layerCount
      
        
          | uint32_t vkglTF::Texture::layerCount | 
        
      
 
 
◆ mipLevels
      
        
          | uint32_t vkglTF::Texture::mipLevels | 
        
      
 
 
◆ sampler
      
        
          | VkSampler vkglTF::Texture::sampler | 
        
      
 
 
◆ view
      
        
          | VkImageView vkglTF::Texture::view | 
        
      
 
 
◆ width
      
        
          | uint32_t vkglTF::Texture::width | 
        
      
 
 
The documentation for this class was generated from the following files: