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| AnimationLayerImpl (const Scene &_scene, const IElement &_element) |
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Type | getType () const override |
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const AnimationCurveNode * | getCurveNode (int index) const override |
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const AnimationCurveNode * | getCurveNode (const Object &bone, const char *prop) const override |
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| AnimationLayer (const Scene &_scene, const IElement &_element) |
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virtual const AnimationCurveNode * | getCurveNode (int index) const =0 |
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virtual const AnimationCurveNode * | getCurveNode (const Object &bone, const char *property) const =0 |
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| Object (const Scene &_scene, const IElement &_element) |
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virtual | ~Object () |
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virtual Type | getType () const =0 |
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const IScene & | getScene () const |
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Object * | resolveObjectLink (int idx) const |
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Object * | resolveObjectLink (Type type, const char *property, int idx) const |
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Object * | resolveObjectLinkReverse (Type type) const |
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Object * | getParent () const |
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RotationOrder | getRotationOrder () const |
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Vec3 | getRotationOffset () const |
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Vec3 | getRotationPivot () const |
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Vec3 | getPostRotation () const |
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Vec3 | getScalingOffset () const |
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Vec3 | getScalingPivot () const |
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Vec3 | getPreRotation () const |
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Vec3 | getLocalTranslation () const |
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Vec3 | getLocalRotation () const |
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Vec3 | getLocalScaling () const |
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Matrix | getGlobalTransform () const |
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Matrix | getLocalTransform () const |
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Matrix | evalLocal (const Vec3 &translation, const Vec3 &rotation) const |
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Matrix | evalLocal (const Vec3 &translation, const Vec3 &rotation, const Vec3 &scaling) const |
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bool | isNode () const |
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template<typename T > |
T * | resolveObjectLink (int idx) const |
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Definition at line 1782 of file ofbx.cpp.