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PeriDyno 0.8.2
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#include <ofbx.h>
Public Member Functions | |
Material (const Scene &_scene, const IElement &_element) | |
virtual Color | getDiffuseColor () const =0 |
virtual Color | getSpecularColor () const =0 |
virtual Color | getReflectionColor () const =0 |
virtual Color | getAmbientColor () const =0 |
virtual Color | getEmissiveColor () const =0 |
virtual double | getDiffuseFactor () const =0 |
virtual double | getSpecularFactor () const =0 |
virtual double | getReflectionFactor () const =0 |
virtual double | getShininess () const =0 |
virtual double | getShininessExponent () const =0 |
virtual double | getAmbientFactor () const =0 |
virtual double | getBumpFactor () const =0 |
virtual double | getEmissiveFactor () const =0 |
virtual const Texture * | getTexture (Texture::TextureType type) const =0 |
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Object (const Scene &_scene, const IElement &_element) | |
virtual | ~Object () |
virtual Type | getType () const =0 |
const IScene & | getScene () const |
Object * | resolveObjectLink (int idx) const |
Object * | resolveObjectLink (Type type, const char *property, int idx) const |
Object * | resolveObjectLinkReverse (Type type) const |
Object * | getParent () const |
RotationOrder | getRotationOrder () const |
Vec3 | getRotationOffset () const |
Vec3 | getRotationPivot () const |
Vec3 | getPostRotation () const |
Vec3 | getScalingOffset () const |
Vec3 | getScalingPivot () const |
Vec3 | getPreRotation () const |
Vec3 | getLocalTranslation () const |
Vec3 | getLocalRotation () const |
Vec3 | getLocalScaling () const |
Matrix | getGlobalTransform () const |
Matrix | getLocalTransform () const |
Matrix | evalLocal (const Vec3 &translation, const Vec3 &rotation) const |
Matrix | evalLocal (const Vec3 &translation, const Vec3 &rotation, const Vec3 &scaling) const |
bool | isNode () const |
template<typename T > | |
T * | resolveObjectLink (int idx) const |
Static Public Attributes | |
static const Type | s_type = Type::MATERIAL |
Additional Inherited Members | |
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enum class | Type { ROOT , GEOMETRY , SHAPE , MATERIAL , MESH , TEXTURE , LIMB_NODE , NULL_NODE , NODE_ATTRIBUTE , CLUSTER , SKIN , BLEND_SHAPE , BLEND_SHAPE_CHANNEL , ANIMATION_STACK , ANIMATION_LAYER , ANIMATION_CURVE , ANIMATION_CURVE_NODE , POSE } |
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u64 | id |
char | name [128] |
const IElement & | element |
const Object * | node_attribute |
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bool | is_node |
const Scene & | scene |
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pure virtual |
Implemented in ofbx::MaterialImpl.
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pure virtual |
Implemented in ofbx::MaterialImpl.
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pure virtual |
Implemented in ofbx::MaterialImpl.
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pure virtual |
Implemented in ofbx::MaterialImpl.
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pure virtual |
Implemented in ofbx::MaterialImpl.
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pure virtual |
Implemented in ofbx::MaterialImpl.
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pure virtual |
Implemented in ofbx::MaterialImpl.
|
pure virtual |
Implemented in ofbx::MaterialImpl.
|
pure virtual |
Implemented in ofbx::MaterialImpl.
|
pure virtual |
Implemented in ofbx::MaterialImpl.
|
pure virtual |
Implemented in ofbx::MaterialImpl.
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pure virtual |
Implemented in ofbx::MaterialImpl.
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pure virtual |
Implemented in ofbx::MaterialImpl.
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pure virtual |
Implemented in ofbx::MaterialImpl.
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static |