ComputeParticleAnisotropy()
~ComputeParticleAnisotropy()
::dyno::Transform< Real, 3 > Transform
DEF_ARRAYLIST_IN(int, NeighborIds, DeviceType::GPU, "")
DEF_ARRAY_OUT(Transform, Transform, DeviceType::GPU, "transform")
DEF_VAR(Real, SmoothingLength, Real(0.0125), "smoothing length")
DEF_ARRAY_IN(Coord, Position, DeviceType::GPU, "Particle position")