21#include "Topology/TriangleSet.h"
#define DECLARE_CLASS(name)
DEF_ARRAY_OUT(Vec3f, Normal, DeviceType::GPU, "")
DEF_ARRAY_OUT(Vec3f, Tangent, DeviceType::GPU, "")
DEF_INSTANCE_IN(TextureMesh, TextureMesh, "")
DEF_ARRAY_OUT(Vec3f, Bitangent, DeviceType::GPU, "")
~ConstructTangentSpace() override
This is an implementation of AdditiveCCD based on peridyno.