20#include "Topology/PointSet.h"
24 template<
typename TDataType>
29 typedef typename TDataType::Coord
Coord;
#define DECLARE_TCLASS(name, T1)
#define IMPLEMENT_TCLASS(name, T1)
std::string getNodeType() override
DEF_ARRAY_IN(Coord, Vector, DeviceType::GPU, "")
DEF_VAR(Vec3f, Color, Vec3f(0, 0, 0.8f), "Color")
void resetStates() override
DEF_INSTANCE_IN(PointSet< TDataType >, Points, "A set of points")
~GLPointVisualNode() override
A PointSet stores the coordinates for a set of independent points.
This is an implementation of AdditiveCCD based on peridyno.