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static OPERATION | ImGuizmo::operator& (OPERATION lhs, OPERATION rhs) |
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static bool | ImGuizmo::operator!= (OPERATION lhs, int rhs) |
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static bool | ImGuizmo::operator== (OPERATION lhs, int rhs) |
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static bool | ImGuizmo::Intersects (OPERATION lhs, OPERATION rhs) |
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static bool | ImGuizmo::Contains (OPERATION lhs, OPERATION rhs) |
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void | ImGuizmo::FPU_MatrixF_x_MatrixF (const float *a, const float *b, float *r) |
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void | ImGuizmo::Frustum (float left, float right, float bottom, float top, float znear, float zfar, float *m16) |
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void | ImGuizmo::Perspective (float fovyInDegrees, float aspectRatio, float znear, float zfar, float *m16) |
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void | ImGuizmo::Cross (const float *a, const float *b, float *r) |
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float | ImGuizmo::Dot (const float *a, const float *b) |
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void | ImGuizmo::Normalize (const float *a, float *r) |
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void | ImGuizmo::LookAt (const float *eye, const float *at, const float *up, float *m16) |
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template<typename T> |
T | ImGuizmo::Clamp (T x, T y, T z) |
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template<typename T> |
T | ImGuizmo::max (T x, T y) |
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template<typename T> |
T | ImGuizmo::min (T x, T y) |
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template<typename T> |
bool | ImGuizmo::IsWithin (T x, T y, T z) |
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vec_t | ImGuizmo::makeVect (float _x, float _y, float _z=0.f, float _w=0.f) |
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vec_t | ImGuizmo::makeVect (ImVec2 v) |
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vec_t | ImGuizmo::Normalized (const vec_t &v) |
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vec_t | ImGuizmo::Cross (const vec_t &v1, const vec_t &v2) |
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float | ImGuizmo::Dot (const vec_t &v1, const vec_t &v2) |
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vec_t | ImGuizmo::BuildPlan (const vec_t &p_point1, const vec_t &p_normal) |
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static bool | ImGuizmo::IsTranslateType (int type) |
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static bool | ImGuizmo::IsRotateType (int type) |
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static bool | ImGuizmo::IsScaleType (int type) |
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static int | ImGuizmo::GetMoveType (OPERATION op, vec_t *gizmoHitProportion) |
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static int | ImGuizmo::GetRotateType (OPERATION op) |
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static int | ImGuizmo::GetScaleType (OPERATION op) |
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static ImVec2 | ImGuizmo::worldToPos (const vec_t &worldPos, const matrix_t &mat, ImVec2 position=ImVec2(gContext.mX, gContext.mY), ImVec2 size=ImVec2(gContext.mWidth, gContext.mHeight)) |
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static void | ImGuizmo::ComputeCameraRay (vec_t &rayOrigin, vec_t &rayDir, ImVec2 position=ImVec2(gContext.mX, gContext.mY), ImVec2 size=ImVec2(gContext.mWidth, gContext.mHeight)) |
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static float | ImGuizmo::GetSegmentLengthClipSpace (const vec_t &start, const vec_t &end) |
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static float | ImGuizmo::GetParallelogram (const vec_t &ptO, const vec_t &ptA, const vec_t &ptB) |
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vec_t | ImGuizmo::PointOnSegment (const vec_t &point, const vec_t &vertPos1, const vec_t &vertPos2) |
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static float | ImGuizmo::IntersectRayPlane (const vec_t &rOrigin, const vec_t &rVector, const vec_t &plan) |
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static float | ImGuizmo::DistanceToPlane (const vec_t &point, const vec_t &plan) |
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static bool | ImGuizmo::IsInContextRect (ImVec2 p) |
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void | ImGuizmo::SetRect (float x, float y, float width, float height) |
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void | ImGuizmo::SetOrthographic (bool isOrthographic) |
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void | ImGuizmo::SetDrawlist (ImDrawList *drawlist) |
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void | ImGuizmo::SetImGuiContext (ImGuiContext *ctx) |
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void | ImGuizmo::BeginFrame () |
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bool | ImGuizmo::IsUsing () |
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bool | ImGuizmo::IsOver () |
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bool | ImGuizmo::IsOver (OPERATION op) |
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void | ImGuizmo::Enable (bool enable) |
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static void | ImGuizmo::ComputeContext (const float *view, const float *projection, float *matrix, MODE mode) |
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static void | ImGuizmo::ComputeColors (ImU32 *colors, int type, OPERATION operation) |
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static void | ImGuizmo::ComputeTripodAxisAndVisibility (int axisIndex, vec_t &dirAxis, vec_t &dirPlaneX, vec_t &dirPlaneY, bool &belowAxisLimit, bool &belowPlaneLimit) |
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static void | ImGuizmo::ComputeSnap (float *value, float snap) |
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static void | ImGuizmo::ComputeSnap (vec_t &value, const float *snap) |
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static float | ImGuizmo::ComputeAngleOnPlan () |
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static void | ImGuizmo::DrawRotationGizmo (OPERATION op, int type) |
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static void | ImGuizmo::DrawHatchedAxis (const vec_t &axis) |
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static void | ImGuizmo::DrawScaleGizmo (OPERATION op, int type) |
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static void | ImGuizmo::DrawTranslationGizmo (OPERATION op, int type) |
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static bool | ImGuizmo::CanActivate () |
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static void | ImGuizmo::HandleAndDrawLocalBounds (const float *bounds, matrix_t *matrix, const float *snapValues, OPERATION operation) |
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static bool | ImGuizmo::HandleTranslation (float *matrix, float *deltaMatrix, OPERATION op, int &type, const float *snap) |
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static bool | ImGuizmo::HandleScale (float *matrix, float *deltaMatrix, OPERATION op, int &type, const float *snap) |
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static bool | ImGuizmo::HandleRotation (float *matrix, float *deltaMatrix, OPERATION op, int &type, const float *snap) |
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void | ImGuizmo::DecomposeMatrixToComponents (const float *matrix, float *translation, float *rotation, float *scale) |
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void | ImGuizmo::RecomposeMatrixFromComponents (const float *translation, const float *rotation, const float *scale, float *matrix) |
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void | ImGuizmo::SetID (int id) |
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void | ImGuizmo::AllowAxisFlip (bool value) |
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bool | ImGuizmo::Manipulate (const float *view, const float *projection, OPERATION operation, MODE mode, float *matrix, float *deltaMatrix, const float *snap, const float *localBounds, const float *boundsSnap) |
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void | ImGuizmo::SetGizmoSizeClipSpace (float value) |
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void | ImGuizmo::ComputeFrustumPlanes (vec_t *frustum, const float *clip) |
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void | ImGuizmo::DrawCubes (const float *view, const float *projection, const float *matrices, int matrixCount) |
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void | ImGuizmo::DrawGrid (const float *view, const float *projection, const float *matrix, const float gridSize) |
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void | ImGuizmo::ViewManipulate (float *view, float length, ImVec2 position, ImVec2 size, ImU32 backgroundColor) |
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static const float | ImGuizmo::ZPI = 3.14159265358979323846f |
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static const float | ImGuizmo::RAD2DEG = (180.f / ZPI) |
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static const float | ImGuizmo::DEG2RAD = (ZPI / 180.f) |
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const float | ImGuizmo::screenRotateSize = 0.06f |
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static const OPERATION | ImGuizmo::TRANSLATE_PLANS [3] = { TRANSLATE_Y | TRANSLATE_Z, TRANSLATE_X | TRANSLATE_Z, TRANSLATE_X | TRANSLATE_Y } |
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static Context | ImGuizmo::gContext |
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static const vec_t | ImGuizmo::directionUnary [3] = { makeVect(1.f, 0.f, 0.f), makeVect(0.f, 1.f, 0.f), makeVect(0.f, 0.f, 1.f) } |
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static const ImU32 | ImGuizmo::directionColor [3] = { IM_COL32(0xAA, 0, 0, 0xFF), IM_COL32(0, 0xAA, 0, 0xFF), IM_COL32(0, 0, 0xAA, 0XFF) } |
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static const ImU32 | ImGuizmo::planeColor [3] = { IM_COL32(0xAA, 0, 0, 0x61), IM_COL32(0, 0xAA, 0, 0x61), IM_COL32(0, 0, 0xAA, 0x61) } |
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static const ImU32 | ImGuizmo::selectionColor = IM_COL32(0xFF, 0x80, 0x10, 0x8A) |
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static const ImU32 | ImGuizmo::inactiveColor = IM_COL32(0x99, 0x99, 0x99, 0x99) |
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static const ImU32 | ImGuizmo::translationLineColor = IM_COL32(0xAA, 0xAA, 0xAA, 0xAA) |
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static const char * | ImGuizmo::translationInfoMask [] |
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static const char * | ImGuizmo::scaleInfoMask [] = { "X : %5.2f", "Y : %5.2f", "Z : %5.2f", "XYZ : %5.2f" } |
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static const char * | ImGuizmo::rotationInfoMask [] = { "X : %5.2f deg %5.2f rad", "Y : %5.2f deg %5.2f rad", "Z : %5.2f deg %5.2f rad", "Screen : %5.2f deg %5.2f rad" } |
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static const int | ImGuizmo::translationInfoIndex [] = { 0,0,0, 1,0,0, 2,0,0, 1,2,0, 0,2,0, 0,1,0, 0,1,2 } |
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static const float | ImGuizmo::quadMin = 0.5f |
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static const float | ImGuizmo::quadMax = 0.8f |
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static const float | ImGuizmo::quadUV [8] = { quadMin, quadMin, quadMin, quadMax, quadMax, quadMax, quadMax, quadMin } |
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static const int | ImGuizmo::halfCircleSegmentCount = 64 |
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static const float | ImGuizmo::snapTension = 0.5f |
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