PeriDyno 1.0.0
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PModuleEditor.h
Go to the documentation of this file.
1#pragma once
2
3#include <QMainWindow>
4
7
8namespace dyno
9{
11
13 public QMainWindow
14 {
15 Q_OBJECT
16 public:
18
20
22
23 signals:
24 void changed(Node* node);
25
26 private:
29 };
30}
Scene holds connections and nodes.
The model dictates the number of inputs and outputs for the Node.
PModuleEditorToolBar * mToolBar
PModuleEditor(Qt::QtNodeWidget *widget)
Qt::QtModuleFlowScene * moduleFlowScene()
PModuleEditorToolBar * toolBar()
void changed(Node *node)
Qt::QtModuleFlowScene * mModuleFlowScene
This is an implementation of AdditiveCCD based on peridyno.
Definition Array.h:25