DArray< Vec3f > mInitialNormal
~TextureMeshLoader() override
DEF_VAR(bool, UseInstanceTransform, true, "")
DArray< Vec3f > mInitialVertex
DEF_VAR(FilePath, FileName, "", "The full obj file name")
void resetStates() override
DEF_INSTANCE_STATE(TextureMesh, TextureMesh, "")
CArray< Vec3f > initialShapeCenter
std::string getNodeType() override
DArray< Vec2f > mInitialTexCoord