DArray< Vec3f > mInitialNormal
 
~TextureMeshLoader() override
 
DEF_VAR(bool, UseInstanceTransform, true, "")
 
DArray< Vec3f > mInitialVertex
 
DEF_VAR(FilePath, FileName, "", "The full obj file name")
 
void resetStates() override
 
DEF_INSTANCE_STATE(TextureMesh, TextureMesh, "")
 
CArray< Vec3f > initialShapeCenter
 
std::string getNodeType() override
 
DArray< Vec2f > mInitialTexCoord