#define DECLARE_CLASS(name)
~TopologyModule() override
VectorND< PointType, 2 > Edge
VectorND< PointType, 2 > Tri2Quad
VectorND< PointType, 2 > Edg2Hex
VectorND< PointType, 4 > Tet2Tri
VectorND< PointType, 2 > Edg2Quad
VectorND< PointType, 4 > Quad2Edg
VectorND< PointType, 4 > Quad
VectorND< PointType, 2 > Tri2Tet
VectorND< PointType, 4 > Tetrahedron
Vector< PointType, 3 > Triangle
virtual void updateTopology()
VectorND< PointType, 5 > Pyramid
VectorND< PointType, 6 > Pentahedron
VectorND< PointType, 8 > Hexahedron
VectorND< PointType, 2 > Edg2Tri
VectorND< PointType, 3 > Tri2Edg
VectorND< PointType, 2 > Quad2Hex
VectorND< PointType, 2 > Edg2Poly
This is an implementation of AdditiveCCD based on peridyno.