34 void zoom(
float amount)
override;
glm::mat4 getViewMat() override
void zoom(float amount) override
Vec3f getTargetPos() const override
void translateToPoint(float x, float y) override
void setTargetPos(const Vec3f &p) override
void setEyePos(const Vec3f &p) override
Vec3f getEyePos() const override
void registerPoint(float x, float y) override
void rotateToPoint(float x, float y) override
glm::mat4 getProjMat() override
This is an implementation of AdditiveCCD based on peridyno.