32 virtual void prepare(VkRenderPass renderPass) = 0;
33 virtual void viewChanged(
const glm::mat4& perspective,
const glm::mat4& view) = 0;
std::string getModuleType() override
virtual void buildCommandBuffers(VkCommandBuffer drawCmdBuffer)=0
virtual void prepare(VkRenderPass renderPass)=0
virtual void updateGraphicsContext()
virtual ~VkVisualModule()
virtual void viewChanged(const glm::mat4 &perspective, const glm::mat4 &view)=0
void updateImpl() override
This is an implementation of AdditiveCCD based on peridyno.