5#include <vtkProperty.h>
11 this->
setName(
"GLVisualModule");
34 m_actor->GetProperty()->SetColor(r, g, b);
35 m_actor->GetProperty()->SetOpacity(a);
void setName(std::string name)
virtual void display() final
vtkTimeStamp m_updateTime
virtual ~VtkVisualModule()
virtual void updateRenderingContext() final
void setColor(float r, float g, float b, float a=1.f)
bool isDirty(bool update=true)
This is an implementation of AdditiveCCD based on peridyno.