19#include "Topology/EdgeSet.h"
31 DEF_VAR(
float, Width, 0.1,
"Emitter width");
32 DEF_VAR(
float, Height, 0.1,
"Emitter height");
#define DECLARE_CLASS(name)
void resetStates() override
~SquareEmitter() override
DEF_VAR(float, Width, 0.1, "Emitter width")
DEF_VAR(float, Height, 0.1, "Emitter height")
DEF_INSTANCE_STATE(EdgeSet, Outline, "Outline of the emitter")
void generateParticles() override
This is an implementation of AdditiveCCD based on peridyno.