19#include "Topology/EdgeSet.h" 
   31        DEF_VAR(
float, Width, 0.1, 
"Emitter width");
 
   32        DEF_VAR(
float, Height, 0.1, 
"Emitter height");
 
#define DECLARE_CLASS(name)
 
void resetStates() override
 
~SquareEmitter() override
 
DEF_VAR(float, Width, 0.1, "Emitter width")
 
DEF_VAR(float, Height, 0.1, "Emitter height")
 
DEF_INSTANCE_STATE(EdgeSet, Outline, "Outline of the emitter")
 
void generateParticles() override
 
This is an implementation of AdditiveCCD based on peridyno.