PeriDyno 1.0.0
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dyno::TLine3D< Real > Member List

This is the complete list of members for dyno::TLine3D< Real >, including all inherited members.

Coord2D typedefdyno::TLine3D< Real >
Coord3D typedefdyno::TLine3D< Real >
directiondyno::TLine3D< Real >
distance(const TPoint3D< Real > &pt) constdyno::TLine3D< Real >
distance(const TLine3D< Real > &line) constdyno::TLine3D< Real >
distance(const TRay3D< Real > &ray) constdyno::TLine3D< Real >
distance(const TSegment3D< Real > &segment) constdyno::TLine3D< Real >
distance(const TAlignedBox3D< Real > &box) constdyno::TLine3D< Real >
distance(const TOrientedBox3D< Real > &obb) constdyno::TLine3D< Real >
distanceSquared(const TPoint3D< Real > &pt) constdyno::TLine3D< Real >
distanceSquared(const TLine3D< Real > &line) constdyno::TLine3D< Real >
distanceSquared(const TRay3D< Real > &ray) constdyno::TLine3D< Real >
distanceSquared(const TSegment3D< Real > &segment) constdyno::TLine3D< Real >
distanceSquared(const TAlignedBox3D< Real > &box) constdyno::TLine3D< Real >
distanceSquared(const TOrientedBox3D< Real > &obb) constdyno::TLine3D< Real >
intersect(const TPlane3D< Real > &plane, TPoint3D< Real > &interPt) constdyno::TLine3D< Real >
intersect(const TTriangle3D< Real > &triangle, TPoint3D< Real > &interPt) constdyno::TLine3D< Real >
intersect(const TSphere3D< Real > &sphere, TSegment3D< Real > &interSeg) constdyno::TLine3D< Real >
intersect(const TTet3D< Real > &tet, TSegment3D< Real > &interSeg) constdyno::TLine3D< Real >
intersect(const TAlignedBox3D< Real > &abox, TSegment3D< Real > &interSeg) constdyno::TLine3D< Real >
intersect(const TOrientedBox3D< Real > &obb, TSegment3D< Real > &interSeg) constdyno::TLine3D< Real >
isValid() constdyno::TLine3D< Real >
origindyno::TLine3D< Real >
parameter(const Coord3D &pos) constdyno::TLine3D< Real >
proximity(const TLine3D< Real > &line) constdyno::TLine3D< Real >
proximity(const TRay3D< Real > &ray) constdyno::TLine3D< Real >
proximity(const TSegment3D< Real > &segment) constdyno::TLine3D< Real >
proximity(const TTriangle3D< Real > &triangle) constdyno::TLine3D< Real >
proximity(const TRectangle3D< Real > &rectangle) constdyno::TLine3D< Real >
proximity(const TSphere3D< Real > &sphere) constdyno::TLine3D< Real >
proximity(const TAlignedBox3D< Real > &box) constdyno::TLine3D< Real >
proximity(const TOrientedBox3D< Real > &obb) constdyno::TLine3D< Real >
TLine3D()dyno::TLine3D< Real >
TLine3D(const Coord3D &pos, const Coord3D &dir)dyno::TLine3D< Real >
TLine3D(const TLine3D< Real > &line)dyno::TLine3D< Real >