aabb() | dyno::TOrientedBox3D< Real > | |
center | dyno::TOrientedBox3D< Real > | |
Coord2D typedef | dyno::TOrientedBox3D< Real > | |
Coord3D typedef | dyno::TOrientedBox3D< Real > | |
edge(const int i) const | dyno::TOrientedBox3D< Real > | |
extent | dyno::TOrientedBox3D< Real > | |
face(const int i) const | dyno::TOrientedBox3D< Real > | |
isValid() | dyno::TOrientedBox3D< Real > | |
Matrix3D typedef | dyno::TOrientedBox3D< Real > | |
point_intersect(const TOrientedBox3D< Real > &OBB, Coord3D &interNorm, Real &interDist, Coord3D &p1, Coord3D &p2) const | dyno::TOrientedBox3D< Real > | |
point_intersect(const TTet3D< Real > &TET, Coord3D &interNorm, Real &interDist, Coord3D &p1, Coord3D &p2) const | dyno::TOrientedBox3D< Real > | |
point_intersect(const TTriangle3D< Real > &TRI, Coord3D &interNorm, Real &interDist, Coord3D &p1, Coord3D &p2) const | dyno::TOrientedBox3D< Real > | |
rotate(const Matrix3D &mat) | dyno::TOrientedBox3D< Real > | |
TOrientedBox3D() | dyno::TOrientedBox3D< Real > | |
TOrientedBox3D(const Coord3D c, const Coord3D u_t, const Coord3D v_t, const Coord3D w_t, const Coord3D ext) | dyno::TOrientedBox3D< Real > | |
TOrientedBox3D(const Coord3D c, const Quat< Real > rot, const Coord3D ext) | dyno::TOrientedBox3D< Real > | |
TOrientedBox3D(const TOrientedBox3D< Real > &obb) | dyno::TOrientedBox3D< Real > | |
u | dyno::TOrientedBox3D< Real > | |
v | dyno::TOrientedBox3D< Real > | |
vertex(const int i) const | dyno::TOrientedBox3D< Real > | |
volume() | dyno::TOrientedBox3D< Real > | |
w | dyno::TOrientedBox3D< Real > | |