| aabb() | dyno::TOrientedBox3D< Real > | |
| center | dyno::TOrientedBox3D< Real > | |
| Coord2D typedef | dyno::TOrientedBox3D< Real > | |
| Coord3D typedef | dyno::TOrientedBox3D< Real > | |
| edge(const int i) const | dyno::TOrientedBox3D< Real > | |
| extent | dyno::TOrientedBox3D< Real > | |
| face(const int i) const | dyno::TOrientedBox3D< Real > | |
| isValid() | dyno::TOrientedBox3D< Real > | |
| Matrix3D typedef | dyno::TOrientedBox3D< Real > | |
| point_intersect(const TOrientedBox3D< Real > &OBB, Coord3D &interNorm, Real &interDist, Coord3D &p1, Coord3D &p2) const | dyno::TOrientedBox3D< Real > | |
| point_intersect(const TTet3D< Real > &TET, Coord3D &interNorm, Real &interDist, Coord3D &p1, Coord3D &p2) const | dyno::TOrientedBox3D< Real > | |
| point_intersect(const TTriangle3D< Real > &TRI, Coord3D &interNorm, Real &interDist, Coord3D &p1, Coord3D &p2) const | dyno::TOrientedBox3D< Real > | |
| rotate(const Matrix3D &mat) | dyno::TOrientedBox3D< Real > | |
| TOrientedBox3D() | dyno::TOrientedBox3D< Real > | |
| TOrientedBox3D(const Coord3D c, const Coord3D u_t, const Coord3D v_t, const Coord3D w_t, const Coord3D ext) | dyno::TOrientedBox3D< Real > | |
| TOrientedBox3D(const Coord3D c, const Quat< Real > rot, const Coord3D ext) | dyno::TOrientedBox3D< Real > | |
| TOrientedBox3D(const TOrientedBox3D< Real > &obb) | dyno::TOrientedBox3D< Real > | |
| u | dyno::TOrientedBox3D< Real > | |
| v | dyno::TOrientedBox3D< Real > | |
| vertex(const int i) const | dyno::TOrientedBox3D< Real > | |
| volume() | dyno::TOrientedBox3D< Real > | |
| w | dyno::TOrientedBox3D< Real > | |