#include <vgMath.h>
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union { | |
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struct { | |
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T x | |
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T y | |
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} | | |
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struct { | |
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T u | |
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T v | |
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} | | |
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}; | | |
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Definition at line 110 of file vgMath.h.
◆ Vec2() [1/4]
◆ Vec2() [2/4]
vgm::Vec2::Vec2 |
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const VEC2_T & | | ) |
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default |
◆ Vec2() [3/4]
◆ Vec2() [4/4]
vgm::Vec2::Vec2 |
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T | x, |
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T | y ) |
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inline |
◆ operator const T *()
vgm::Vec2::operator const T * |
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const |
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inlineexplicit |
◆ operator T*()
vgm::Vec2::operator T* |
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inlineexplicit |
◆ operator*() [1/2]
Vec2 vgm::Vec2::operator* |
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const Vec2 & | v | ) |
const |
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inline |
◆ operator*() [2/2]
Vec2 vgm::Vec2::operator* |
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T | s | ) |
const |
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inline |
◆ operator*=() [1/2]
Vec2 & vgm::Vec2::operator*= |
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const Vec2 & | v | ) |
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inline |
◆ operator*=() [2/2]
Vec2 & vgm::Vec2::operator*= |
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T | s | ) |
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inline |
◆ operator+()
Vec2 vgm::Vec2::operator+ |
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const Vec2 & | v | ) |
const |
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inline |
◆ operator+=()
Vec2 & vgm::Vec2::operator+= |
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const Vec2 & | v | ) |
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inline |
◆ operator-() [1/2]
Vec2 vgm::Vec2::operator- |
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const |
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inline |
◆ operator-() [2/2]
Vec2 vgm::Vec2::operator- |
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const Vec2 & | v | ) |
const |
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inline |
◆ operator-=()
Vec2 & vgm::Vec2::operator-= |
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const Vec2 & | v | ) |
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inline |
◆ operator/() [1/2]
Vec2 vgm::Vec2::operator/ |
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const Vec2 & | v | ) |
const |
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inline |
◆ operator/() [2/2]
Vec2 vgm::Vec2::operator/ |
( |
T | s | ) |
const |
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inline |
◆ operator/=() [1/2]
Vec2 & vgm::Vec2::operator/= |
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const Vec2 & | v | ) |
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inline |
◆ operator/=() [2/2]
Vec2 & vgm::Vec2::operator/= |
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T | s | ) |
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inline |
◆ operator[]() [1/2]
T & vgm::Vec2::operator[] |
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int | i | ) |
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inline |
◆ operator[]() [2/2]
const T & vgm::Vec2::operator[] |
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int | i | ) |
const |
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inline |
◆ [union]
The documentation for this class was generated from the following file:
- D:/Peridyno/peridyno/src/Rendering/GUI/ImWidgets/imGuIZMO.quat/vgMath.h