#include <VulkanglTFModel.h>
Definition at line 55 of file VulkanglTFModel.h.
◆ Texture()
| vkglTF::Texture::Texture |
( |
| ) |
|
◆ ~Texture()
| vkglTF::Texture::~Texture |
( |
| ) |
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◆ destroy()
| void vkglTF::Texture::destroy |
( |
| ) |
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◆ fromglTfImage()
| void vkglTF::Texture::fromglTfImage |
( |
tinygltf::Image & | gltfimage, |
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|
std::string | path ) |
◆ updateDescriptor()
| void vkglTF::Texture::updateDescriptor |
( |
| ) |
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◆ ctx
◆ descriptor
| VkDescriptorImageInfo vkglTF::Texture::descriptor |
◆ deviceMemory
| VkDeviceMemory vkglTF::Texture::deviceMemory |
◆ height
| uint32_t vkglTF::Texture::height |
◆ image
| VkImage vkglTF::Texture::image |
◆ imageLayout
| VkImageLayout vkglTF::Texture::imageLayout |
◆ layerCount
| uint32_t vkglTF::Texture::layerCount |
◆ mipLevels
| uint32_t vkglTF::Texture::mipLevels |
◆ sampler
| VkSampler vkglTF::Texture::sampler |
◆ view
| VkImageView vkglTF::Texture::view |
◆ width
| uint32_t vkglTF::Texture::width |
The documentation for this class was generated from the following files: