#include <VulkanglTFModel.h>
Definition at line 55 of file VulkanglTFModel.h.
◆ Texture()
vkglTF::Texture::Texture |
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◆ ~Texture()
vkglTF::Texture::~Texture |
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◆ destroy()
void vkglTF::Texture::destroy |
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◆ fromglTfImage()
void vkglTF::Texture::fromglTfImage |
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tinygltf::Image & | gltfimage, |
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std::string | path ) |
◆ updateDescriptor()
void vkglTF::Texture::updateDescriptor |
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◆ ctx
◆ descriptor
VkDescriptorImageInfo vkglTF::Texture::descriptor |
◆ deviceMemory
VkDeviceMemory vkglTF::Texture::deviceMemory |
◆ height
uint32_t vkglTF::Texture::height |
◆ image
VkImage vkglTF::Texture::image |
◆ imageLayout
VkImageLayout vkglTF::Texture::imageLayout |
◆ layerCount
uint32_t vkglTF::Texture::layerCount |
◆ mipLevels
uint32_t vkglTF::Texture::mipLevels |
◆ sampler
VkSampler vkglTF::Texture::sampler |
◆ view
VkImageView vkglTF::Texture::view |
◆ width
uint32_t vkglTF::Texture::width |
The documentation for this class was generated from the following files: