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IMGUI_API void | ImGui::initColorVal () |
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IMGUI_API void | ImGui::BeginHorizontal () |
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IMGUI_API void | ImGui::EndHorizontal () |
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IMGUI_API bool | ImGui::ImageButtonWithText (ImTextureID texId, const char *label, const ImVec2 &imageSize=ImVec2(0, 0), const ImVec2 &uv0=ImVec2(0, 0), const ImVec2 &uv1=ImVec2(1, 1), int frame_padding=-1, const ImVec4 &bg_col=ImVec4(0, 0, 0, 0), const ImVec4 &tint_col=ImVec4(1, 1, 1, 1)) |
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IMGUI_API bool | ImGui::radioWithIconButton (const char *label, const char *tooltip, bool v) |
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IMGUI_API bool | ImGui::clickButton (const char *label, const char *tooltip) |
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IMGUI_API void | ImGui::toggleButton (ImTextureID texId, const char *label, bool *v) |
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IMGUI_API void | ImGui::toggleButton (const char *label, bool *v) |
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IMGUI_API void | ImGui::exampleButton (const char *label, bool *v) |
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IMGUI_API bool | ImGui::ColorBar (char *label, float *values, ImU32 *col, int length, int num_type) |
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IMGUI_API void | ImGui::beginTitle (const char *label) |
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IMGUI_API void | ImGui::endTitle () |
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IMGUI_API ImU32 | ImGui::VecToImU (const dyno::Vec3f *v) |
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IMGUI_API ImU32 | ImGui::ToHeatColor (const float v, const float v_min, const float v_max) |
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IMGUI_API ImU32 | ImGui::ToJetColor (const float v, const float v_min, const float v_max) |
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template<typename T> |
std::shared_ptr< ImU32[]> | ImGui::ToImU (T v, int size) |
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template<> |
std::shared_ptr< ImU32[]> | ImGui::ToImU< dyno::Vec3f * > (dyno::Vec3f *v, int size) |
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template<> |
std::shared_ptr< ImU32[]> | ImGui::ToImU< const dyno::Vec3f * > (const dyno::Vec3f *v, int size) |
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void | ImGui::initializeStyle (float scale) |
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