10 bool loadObj(std::vector<Vec3f>& points, std::vector<TopologyModule::Triangle>& triangles, std::string filename,
bool append =
false);
This is an implementation of AdditiveCCD based on peridyno.
bool loadTextureMeshFromObj(std::shared_ptr< TextureMesh > texMesh, const FilePath &fullname, bool useToCenter)
bool loadObj(std::vector< Vec3f > &points, std::vector< TopologyModule::Triangle > &triangles, std::string filename, bool append)