10    bool loadObj(std::vector<Vec3f>& points, std::vector<TopologyModule::Triangle>& triangles, std::string filename, 
bool append = 
false);
 
This is an implementation of AdditiveCCD based on peridyno.
 
bool loadTextureMeshFromObj(std::shared_ptr< TextureMesh > texMesh, const FilePath &fullname, bool useToCenter)
 
bool loadObj(std::vector< Vec3f > &points, std::vector< TopologyModule::Triangle > &triangles, std::string filename, bool append)