XBuffer< Vec3f > & vertices()
 
XBuffer< Vec2f > mTexCoord
 
std::vector< std::shared_ptr< GLShape > > mShapes
 
void load(const std::shared_ptr< TextureMesh > mesh)
 
std::vector< std::shared_ptr< GLShape > > & shapes()
 
XBuffer< Vec2f > & texCoords()
 
std::vector< std::shared_ptr< GLMaterial > > & materials()
 
std::vector< std::shared_ptr< GLMaterial > > mMaterials
 
XBuffer< Vec3f > mVertices
 
~GLTextureMesh() override
 
XBuffer< Vec3f > & normals()