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| JointAnimationInfo () |
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| ~JointAnimationInfo () |
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void | setGLTFAnimationData (std::map< joint, std::vector< Vec3f > > &jointTranslation, std::map< joint, std::vector< Real > > &jointTimeCodeTranslation, std::map< joint, std::vector< Vec3f > > &jointScale, std::map< joint, std::vector< Real > > &jointIndexTimeCodeScale, std::map< joint, std::vector< Quat1f > > &jointRotation, std::map< joint, std::vector< Real > > &jointIndexRotation, std::shared_ptr< JointInfo > skeleton, bool loop=true) |
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void | clear () |
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bool | isValid () |
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bool | isGltfAnimation () |
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void | resizeJointsData (int size) |
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std::vector< Vec3f > | getJointsTranslation (float time) |
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std::vector< Quat1f > | getJointsRotation (float time) |
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std::vector< Vec3f > | getJointsScale (float time) |
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float | getTotalTime () |
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int | findMaxSmallerIndex (const std::vector< float > &arr, float v) |
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Vec3f | lerp (Vec3f v0, Vec3f v1, float weight) |
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Quat< Real > | normalize (const Quat< Real > &q) |
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Quat< Real > | slerp (const Quat< Real > &q1, const Quat< Real > &q2, float weight) |
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Real | lerp (Real v0, Real v1, float weight) |
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Quat< Real > | nlerp (const Quat< Real > &q1, const Quat< Real > &q2, float weight) |
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std::vector< int > | getJointDir (int Index, std::map< int, std::vector< int > > joint_Dir) |
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void | setLoop (bool loop) |
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Pose | getPose (float inTime) |
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void | updateAnimationPose (float inTime) |
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float | getCurrentAnimationTime () |
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float & | getBlendInTime () |
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float & | getBlendOutTime () |
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float & | getPlayRate () |
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void | updateTotalTime () |
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std::shared_ptr< JointInfo > & | getSkeleton () |
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void | setSkeleton (std::shared_ptr< JointInfo > sk) |
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| OBase () |
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| ~OBase () override |
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virtual std::string | caption () |
| Return the caption.
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virtual bool | captionVisible () |
| Whether to hide the caption in the GUI.
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virtual std::string | description () |
| Return a description for the node or module, override this function to support user-defined description.
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virtual std::string | getName () |
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bool | addField (FBase *data) |
| Add a field to Base FieldID will be set to the name of Field by default.
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bool | addField (FieldID name, FBase *data) |
| Add a field to Base.
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bool | addFieldAlias (FieldID name, FBase *data) |
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bool | addFieldAlias (FieldID name, FBase *data, FieldMap &fieldAlias) |
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bool | findField (FBase *data) |
| Find a field by its pointer.
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bool | findFieldAlias (const FieldID name) |
| Find a field by its name.
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bool | findFieldAlias (const FieldID name, FieldMap &fieldAlias) |
| Find a field in fieldAlias by its name This function is typically called by other functions.
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bool | removeField (FBase *data) |
| Remove a field by its pointer.
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bool | removeFieldAlias (const FieldID name) |
| Remove a field by its name.
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bool | removeFieldAlias (const FieldID name, FieldMap &fieldAlias) |
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FBase * | getField (const FieldID name) |
| Return a field by its name.
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std::vector< FBase * > & | getAllFields () |
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virtual bool | attachField (FBase *field, std::string name, std::string desc, bool autoDestroy=true) |
| Attach a field to Base.
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template<typename T> |
T * | getField (FieldID name) |
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bool | isAllFieldsReady () |
| Check the completeness of all required fields.
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std::vector< FieldID > | getFieldAlias (FBase *data) |
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int | getFieldAliasCount (FBase *data) |
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void | setBlockCoord (float x, float y) |
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float | bx () |
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float | by () |
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bool | findInputField (FBase *field) |
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bool | addInputField (FBase *field) |
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bool | removeInputField (FBase *field) |
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std::vector< FBase * > & | getInputFields () |
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bool | findOutputField (FBase *field) |
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bool | addOutputField (FBase *field) |
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bool | addToOutput (FBase *field) |
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bool | removeOutputField (FBase *field) |
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bool | removeFromOutput (FBase *field) |
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std::vector< FBase * > & | getOutputFields () |
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bool | findParameter (FBase *field) |
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bool | addParameter (FBase *field) |
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bool | removeParameter (FBase *field) |
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std::vector< FBase * > & | getParameters () |
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| Object () |
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virtual | ~Object () |
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ObjectId | objectId () |
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std::shared_ptr< JointInfo > | mSkeleton = NULL |
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std::map< joint, std::vector< Quat1f > > | mJoint_KeyId_QuatRotation |
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std::map< joint, std::vector< Real > > | mJoint_KeyId_tQuatRotation |
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std::map< joint, std::vector< Real > > | mJoint_KeyId_T_X |
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std::map< joint, std::vector< Real > > | mJoint_KeyId_tT_X |
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std::map< joint, std::vector< Real > > | mJoint_KeyId_T_Y |
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std::map< joint, std::vector< Real > > | mJoint_KeyId_tT_Y |
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std::map< joint, std::vector< Real > > | mJoint_KeyId_T_Z |
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std::map< joint, std::vector< Real > > | mJoint_KeyId_tT_Z |
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std::map< joint, std::vector< Real > > | mJoint_KeyId_R_X |
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std::map< joint, std::vector< Real > > | mJoint_KeyId_tR_X |
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std::map< joint, std::vector< Real > > | mJoint_KeyId_R_Y |
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std::map< joint, std::vector< Real > > | mJoint_KeyId_tR_Y |
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std::map< joint, std::vector< Real > > | mJoint_KeyId_R_Z |
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std::map< joint, std::vector< Real > > | mJoint_KeyId_tR_Z |
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std::map< joint, std::vector< Real > > | mJoint_KeyId_S_X |
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std::map< joint, std::vector< Real > > | mJoint_KeyId_tS_X |
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std::map< joint, std::vector< Real > > | mJoint_KeyId_S_Y |
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std::map< joint, std::vector< Real > > | mJoint_KeyId_tS_Y |
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std::map< joint, std::vector< Real > > | mJoint_KeyId_S_Z |
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std::map< joint, std::vector< Real > > | mJoint_KeyId_tS_Z |
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void | updateJointsTransform (float time) |
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Transform3f | updateTransform (joint jId, float time) |
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Real | calculateMinTime (const std::map< joint, std::vector< Real > > &timeCodes) |
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Real | calculateMaxTime (const std::map< joint, std::vector< Real > > &timeCodes) |
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void | offsetTimeCodes (std::map< joint, std::vector< Real > > &timeCodes, Real offset) |
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void | updateGLTFRotation (int select, Real time) |
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void | updateCurrentPose (int select, Real time, std::vector< Vec3f > ¤tData, std::vector< Vec3f > &bindPoseData, std::map< joint, std::vector< Real > > &animationData, std::map< joint, std::vector< Real > > &TimeCode, int channel) |
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Definition at line 211 of file JointInfo.h.