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| PlyExporter () |
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| DEF_VAR (std::string, OutputPath, "D:/plyout_", "OutputPath") |
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| DEF_VAR (unsigned, FrameStep, 1, "FrameStep") |
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| DEF_VAR (bool, ReCount, false, "ReCount") |
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| DEF_ARRAY_IN (Vec3f, Vec3f, DeviceType::GPU, "") |
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| DEF_ARRAY_IN (Matrix, Matrix1, DeviceType::GPU, "") |
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| DEF_ARRAY_IN (Matrix, Matrix2, DeviceType::GPU, "") |
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| Node (std::string name="default") |
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| ~Node () override |
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void | setName (std::string name) |
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std::string | getName () override |
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virtual std::string | getNodeType () |
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bool | isControllable () |
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void | setControllable (bool con) |
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bool | canExported () |
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void | allowExported (bool ex) |
| To allow exporting the node. More...
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virtual bool | isActive () |
| Check the state of dynamics. More...
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virtual void | setActive (bool active) |
| Set the state of dynamics. More...
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virtual bool | isVisible () |
| Check the visibility of context. More...
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virtual void | setVisible (bool visible) |
| Set the visibility of context. More...
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virtual Real | getDt () |
| Simulation timestep. More...
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void | setDt (Real dt) |
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void | setSceneGraph (SceneGraph *scn) |
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SceneGraph * | getSceneGraph () |
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std::vector< NodePort * > & | getImportNodes () |
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std::vector< NodePort * > & | getExportNodes () |
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bool | addModule (std::shared_ptr< Module > module) |
| Add a module to m_module_list and other special module lists. More...
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bool | deleteModule (std::shared_ptr< Module > module) |
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template<class TModule > |
bool | addModule (std::shared_ptr< TModule > tModule) |
| Add a speical kind of module. More...
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template<class TModule > |
bool | deleteModule (std::shared_ptr< TModule > tModule) |
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std::list< std::shared_ptr< Module > > & | getModuleList () |
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bool | hasModule (std::string name) |
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std::shared_ptr< Module > | getModule (std::string name) |
| Get a module by its name. More...
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template<class TModule > |
std::shared_ptr< TModule > | getModule () |
| Get the Module by the module class name. More...
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template<class TModule > |
std::shared_ptr< TModule > | getModule (std::string name) |
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std::shared_ptr< AnimationPipeline > | animationPipeline () |
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std::shared_ptr< GraphicsPipeline > | graphicsPipeline () |
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template<class TModule > |
std::shared_ptr< TModule > | addModule (std::string name) |
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void | initialize () |
| Initialize all states, called before the node is first updated. More...
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void | update () |
| Called every time interval. More...
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void | updateGraphicsContext () |
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void | reset () |
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virtual NBoundingBox | boundingBox () |
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bool | connect (NodePort *nPort) |
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bool | disconnect (NodePort *nPort) |
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bool | attachField (FBase *field, std::string name, std::string desc, bool autoDestroy=true) override |
| Attach a field to Node. More...
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std::vector< NodePort * > & | getAllNodePorts () |
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uint | sizeOfNodePorts () |
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uint | sizeOfImportNodes () const |
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uint | sizeOfExportNodes () const |
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| DEF_VAR_STATE (Real, ElapsedTime, 0, "Elapsed Time") |
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| DEF_VAR_STATE (Real, TimeStep, Real(0.033), "Time step size") |
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| DEF_VAR_STATE (uint, FrameNumber, 0, "Frame number") |
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| OBase () |
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| ~OBase () override |
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virtual std::string | caption () |
| Return the caption. More...
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virtual bool | captionVisible () |
| Whether to hide the caption in the GUI. More...
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virtual std::string | description () |
| Return a description for the node or module, override this function to support user-defined description. More...
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virtual std::string | getName () |
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bool | addField (FBase *data) |
| Add a field to Base FieldID will be set to the name of Field by default. More...
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bool | addField (FieldID name, FBase *data) |
| Add a field to Base. More...
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bool | addFieldAlias (FieldID name, FBase *data) |
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bool | addFieldAlias (FieldID name, FBase *data, FieldMap &fieldAlias) |
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bool | findField (FBase *data) |
| Find a field by its pointer. More...
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bool | findFieldAlias (const FieldID name) |
| Find a field by its name. More...
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bool | findFieldAlias (const FieldID name, FieldMap &fieldAlias) |
| Find a field in fieldAlias by its name This function is typically called by other functions. More...
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bool | removeField (FBase *data) |
| Remove a field by its pointer. More...
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bool | removeFieldAlias (const FieldID name) |
| Remove a field by its name. More...
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bool | removeFieldAlias (const FieldID name, FieldMap &fieldAlias) |
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FBase * | getField (const FieldID name) |
| Return a field by its name. More...
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std::vector< FBase * > & | getAllFields () |
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virtual bool | attachField (FBase *field, std::string name, std::string desc, bool autoDestroy=true) |
| Attach a field to Base. More...
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template<typename T > |
T * | getField (FieldID name) |
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bool | isAllFieldsReady () |
| Check the completeness of all required fields. More...
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std::vector< FieldID > | getFieldAlias (FBase *data) |
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int | getFieldAliasCount (FBase *data) |
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void | setBlockCoord (float x, float y) |
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float | bx () |
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float | by () |
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bool | findInputField (FBase *field) |
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bool | addInputField (FBase *field) |
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bool | removeInputField (FBase *field) |
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std::vector< FBase * > & | getInputFields () |
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bool | findOutputField (FBase *field) |
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bool | addOutputField (FBase *field) |
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bool | addToOutput (FBase *field) |
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bool | removeOutputField (FBase *field) |
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bool | removeFromOutput (FBase *field) |
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std::vector< FBase * > & | getOutputFields () |
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bool | findParameter (FBase *field) |
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bool | addParameter (FBase *field) |
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bool | removeParameter (FBase *field) |
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std::vector< FBase * > & | getParameters () |
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| Object () |
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virtual | ~Object () |
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ObjectId | objectId () |
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template<typename TDataType>
class dyno::PlyExporter< TDataType >
Definition at line 15 of file PLYexporter.h.