#include <RenderEngine.h>
Definition at line 56 of file RenderEngine.h.
 
◆ draw()
◆ initialize()
  
  
      
        
          | virtual void dyno::RenderEngine::initialize  | 
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           | ) | 
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pure virtual   | 
  
 
 
◆ name()
  
  
      
        
          | virtual std::string dyno::RenderEngine::name  | 
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           const | 
         
       
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pure virtual   | 
  
 
 
◆ select()
  
  
      
        
          | virtual Selection dyno::RenderEngine::select  | 
          ( | 
          int |           x,  | 
         
        
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          int |           y,  | 
         
        
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          int |           w,  | 
         
        
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          int |           h ) | 
         
       
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pure virtual   | 
  
 
 
◆ setDefaultEnvmap()
  
  
      
        
          | virtual void dyno::RenderEngine::setDefaultEnvmap  | 
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           | ) | 
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inlinevirtual   | 
  
 
 
◆ setEnvmapScale()
  
  
      
        
          | void dyno::RenderEngine::setEnvmapScale  | 
          ( | 
          float |           scale | ) | 
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inline   | 
  
 
 
◆ setEnvStyle()
  
  
      
        
          | virtual void dyno::RenderEngine::setEnvStyle  | 
          ( | 
          EEnvStyle |           style | ) | 
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inlinevirtual   | 
  
 
 
◆ setUseEnvmapBackground()
  
  
      
        
          | void dyno::RenderEngine::setUseEnvmapBackground  | 
          ( | 
          bool |           flag | ) | 
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inline   | 
  
 
 
◆ terminate()
  
  
      
        
          | virtual void dyno::RenderEngine::terminate  | 
          ( | 
           | ) | 
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pure virtual   | 
  
 
 
◆ bDrawEnvmap
      
        
          | bool dyno::RenderEngine::bDrawEnvmap = false | 
        
      
 
 
◆ bgColor0
      
        
          | glm::vec3 dyno::RenderEngine::bgColor0 = glm::vec3(0.2f) | 
        
      
 
 
◆ bgColor1
      
        
          | glm::vec3 dyno::RenderEngine::bgColor1 = glm::vec3(0.8f) | 
        
      
 
 
◆ enmapScale
      
        
          | float dyno::RenderEngine::enmapScale = 0.0f | 
        
      
 
 
◆ envStyle
      
        
          | int dyno::RenderEngine::envStyle = 0 | 
        
      
 
 
◆ planeColor
      
        
          | glm::vec4 dyno::RenderEngine::planeColor = { 0.3, 0.3, 0.3, 0.5 } | 
        
      
 
 
◆ planeScale
      
        
          | float dyno::RenderEngine::planeScale = 3.f | 
        
      
 
 
◆ rulerColor
      
        
          | glm::vec4 dyno::RenderEngine::rulerColor = { 0.0, 0.0, 0.0, 0.5 } | 
        
      
 
 
◆ rulerScale
      
        
          | float dyno::RenderEngine::rulerScale = 1.f | 
        
      
 
 
◆ showGround
      
        
          | bool dyno::RenderEngine::showGround = true | 
        
      
 
 
◆ showSceneBounds
      
        
          | bool dyno::RenderEngine::showSceneBounds = false | 
        
      
 
 
The documentation for this class was generated from the following file: