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| | Vechicle () |
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| | ~Vechicle () override |
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| void | bind (std::shared_ptr< PdActor > actor, Pair< uint, uint > shapeId) |
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| | DEF_INSTANCE_IN (TextureMesh, TextureMesh, "Texture mesh of the vechicle") |
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| | DEF_INSTANCE_IN (TriangleSet< TDataType >, TriangleSet, "TriangleSet of the boundary") |
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| | DEF_ARRAYLIST_STATE (Transform3f, InstanceTransform, DeviceType::GPU, "Instance transforms") |
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Public Member Functions inherited from dyno::RigidBodySystem< TDataType > |
| | RigidBodySystem () |
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| | ~RigidBodySystem () override |
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| std::shared_ptr< PdActor > | addBox (const BoxInfo &box, const RigidBodyInfo &bodyDef, const Real density=Real(100)) |
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| std::shared_ptr< PdActor > | addSphere (const SphereInfo &sphere, const RigidBodyInfo &bodyDef, const Real density=Real(100)) |
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| std::shared_ptr< PdActor > | addTet (const TetInfo &tet, const RigidBodyInfo &bodyDef, const Real density=Real(100)) |
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| std::shared_ptr< PdActor > | addCapsule (const CapsuleInfo &capsule, const RigidBodyInfo &bodyDef, const Real density=Real(100)) |
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| BallAndSocketJoint & | createBallAndSocketJoint (std::shared_ptr< PdActor > actor1, std::shared_ptr< PdActor > actor2) |
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| SliderJoint & | createSliderJoint (std::shared_ptr< PdActor > actor1, std::shared_ptr< PdActor > actor2) |
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| HingeJoint & | createHingeJoint (std::shared_ptr< PdActor > actor1, std::shared_ptr< PdActor > actor2) |
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| FixedJoint & | createFixedJoint (std::shared_ptr< PdActor > actor1, std::shared_ptr< PdActor > actor2) |
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| FixedJoint & | createUnilateralFixedJoint (std::shared_ptr< PdActor > actor1) |
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| PointJoint & | createPointJoint (std::shared_ptr< PdActor > actor1) |
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| Mat3f | pointInertia (Coord v1) |
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| | DEF_VAR (bool, FrictionEnabled, true, "A toggle to control the friction") |
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| | DEF_VAR (bool, GravityEnabled, true, "A toggle to control the gravity") |
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| | DEF_VAR (Real, GravityValue, 9.8, "") |
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| | DEF_VAR (Real, FrictionCoefficient, 2.0, "") |
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| | DEF_VAR (Real, Slop, 0.001, "") |
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| | DEF_INSTANCE_STATE (DiscreteElements< TDataType >, Topology, "Topology") |
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| | DEF_ARRAY_STATE (Real, Mass, DeviceType::GPU, "Mass of rigid bodies") |
| | Particle position.
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| | DEF_ARRAY_STATE (Coord, Center, DeviceType::GPU, "Center of rigid bodies") |
| | Particle position.
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| | DEF_ARRAY_STATE (Coord, Offset, DeviceType::GPU, "Offset of barycenters") |
| | The initial offset of barycenters.
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| | DEF_ARRAY_STATE (Coord, Velocity, DeviceType::GPU, "Velocity of rigid bodies") |
| | Particle position.
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| | DEF_ARRAY_STATE (Coord, AngularVelocity, DeviceType::GPU, "Angular velocity of rigid bodies") |
| | Particle position.
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| | DEF_ARRAY_STATE (Matrix, RotationMatrix, DeviceType::GPU, "Rotation matrix of rigid bodies") |
| | Particle position.
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| | DEF_ARRAY_STATE (Matrix, Inertia, DeviceType::GPU, "Inertia matrix") |
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| | DEF_ARRAY_STATE (TQuat, Quaternion, DeviceType::GPU, "Quaternion") |
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| | DEF_ARRAY_STATE (CollisionMask, CollisionMask, DeviceType::GPU, "Collision mask for each rigid body") |
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| | DEF_ARRAY_STATE (Attribute, Attribute, DeviceType::GPU, "Rigid body attributes") |
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| | DEF_ARRAY_STATE (Matrix, InitialInertia, DeviceType::GPU, "Initial inertia matrix") |
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| int | getSamplingPointSize () |
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| DArray2D< Vec3f > | getSamples () |
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| DArray2D< Vec3f > | getNormals () |
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| | Node () |
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| | ~Node () override |
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| void | setName (std::string name) |
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| std::string | getName () override |
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| virtual std::string | getNodeType () |
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| bool | isAutoSync () |
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| void | setAutoSync (bool con) |
| | Whether the node can be automatically synchronized when its ancestor is updated.
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| virtual bool | isActive () |
| | Check the state of dynamics.
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| virtual void | setActive (bool active) |
| | Set the state of dynamics.
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| virtual bool | isVisible () |
| | Check the visibility of context.
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| virtual void | setVisible (bool visible) |
| | Set the visibility of context.
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| virtual Real | getDt () |
| | Simulation timestep.
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| void | setDt (Real dt) |
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| void | setSceneGraph (SceneGraph *scn) |
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| SceneGraph * | getSceneGraph () |
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| std::vector< NodePort * > & | getImportNodes () |
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| std::vector< NodePort * > & | getExportNodes () |
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| bool | addModule (std::shared_ptr< Module > module) |
| | Add a module to m_module_list and other special module lists.
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| bool | deleteModule (std::shared_ptr< Module > module) |
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| template<class TModule > |
| bool | addModule (std::shared_ptr< TModule > tModule) |
| | Add a speical kind of module.
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| template<class TModule > |
| bool | deleteModule (std::shared_ptr< TModule > tModule) |
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| std::list< std::shared_ptr< Module > > & | getModuleList () |
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| bool | hasModule (std::string name) |
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| std::shared_ptr< Module > | getModule (std::string name) |
| | Get a module by its name.
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| template<class TModule > |
| std::shared_ptr< TModule > | getModule () |
| | Get the Module by the module class name.
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| template<class TModule > |
| std::shared_ptr< TModule > | getModule (std::string name) |
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| std::shared_ptr< Pipeline > | resetPipeline () |
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| std::shared_ptr< AnimationPipeline > | animationPipeline () |
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| std::shared_ptr< GraphicsPipeline > | graphicsPipeline () |
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| template<class TModule > |
| std::shared_ptr< TModule > | addModule (std::string name) |
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| void | update () |
| | Called every time interval.
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| void | updateGraphicsContext () |
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| void | reset () |
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| virtual NBoundingBox | boundingBox () |
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| bool | connect (NodePort *nPort) |
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| bool | disconnect (NodePort *nPort) |
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| bool | attachField (FBase *field, std::string name, std::string desc, bool autoDestroy=true) override |
| | Attach a field to Node.
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| std::vector< NodePort * > & | getAllNodePorts () |
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| uint | sizeOfNodePorts () |
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| uint | sizeOfImportNodes () const |
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| uint | sizeOfExportNodes () const |
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| void | setForceUpdate (bool b) |
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| | DEF_VAR_STATE (Real, ElapsedTime, 0, "Elapsed Time") |
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| | DEF_VAR_STATE (Real, TimeStep, Real(0.033), "Time step size") |
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| | DEF_VAR_STATE (uint, FrameNumber, 0, "Frame number") |
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| | OBase () |
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| | ~OBase () override |
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| virtual std::string | caption () |
| | Return the caption.
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| virtual bool | captionVisible () |
| | Whether to hide the caption in the GUI.
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| virtual std::string | description () |
| | Return a description for the node or module, override this function to support user-defined description.
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| bool | addField (FBase *data) |
| | Add a field to Base FieldID will be set to the name of Field by default.
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| bool | addField (FieldID name, FBase *data) |
| | Add a field to Base.
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| bool | addFieldAlias (FieldID name, FBase *data) |
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| bool | addFieldAlias (FieldID name, FBase *data, FieldMap &fieldAlias) |
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| bool | findField (FBase *data) |
| | Find a field by its pointer.
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| bool | findFieldAlias (const FieldID name) |
| | Find a field by its name.
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| bool | findFieldAlias (const FieldID name, FieldMap &fieldAlias) |
| | Find a field in fieldAlias by its name This function is typically called by other functions.
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| bool | removeField (FBase *data) |
| | Remove a field by its pointer.
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| bool | removeFieldAlias (const FieldID name) |
| | Remove a field by its name.
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| bool | removeFieldAlias (const FieldID name, FieldMap &fieldAlias) |
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| FBase * | getField (const FieldID name) |
| | Return a field by its name.
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| std::vector< FBase * > & | getAllFields () |
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| template<typename T > |
| T * | getField (FieldID name) |
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| bool | isAllFieldsReady () |
| | Check the completeness of all required fields.
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| std::vector< FieldID > | getFieldAlias (FBase *data) |
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| int | getFieldAliasCount (FBase *data) |
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| void | setBlockCoord (float x, float y) |
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| float | bx () |
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| float | by () |
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| bool | findInputField (FBase *field) |
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| bool | addInputField (FBase *field) |
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| bool | removeInputField (FBase *field) |
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| std::vector< FBase * > & | getInputFields () |
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| bool | findOutputField (FBase *field) |
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| bool | addOutputField (FBase *field) |
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| bool | addToOutput (FBase *field) |
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| bool | removeOutputField (FBase *field) |
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| bool | removeFromOutput (FBase *field) |
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| std::vector< FBase * > & | getOutputFields () |
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| bool | findParameter (FBase *field) |
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| bool | addParameter (FBase *field) |
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| bool | removeParameter (FBase *field) |
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| std::vector< FBase * > & | getParameters () |
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| | Object () |
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| virtual | ~Object () |
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| ObjectId | objectId () |
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Definition at line 13 of file Vechicle.h.