PeriDyno 0.8.2
gl::Program Member List

This is the complete list of members for gl::Program, including all inherited members.

attachShader(const Shader &shader)gl::Program
create()gl::Programvirtual
idgl::Object
isValid() constgl::Objectinlineprotectedvirtual
link()gl::Program
Object()=defaultgl::Objectprotected
Object(const Object &)=deletegl::Objectprotected
operator=(const Object &)=deletegl::Objectprotected
release()gl::Programvirtual
setFloat(const char *name, float v)gl::Program
setInt(const char *name, int v)gl::Program
setVec2(const char *name, dyno::Vec2f v)gl::Program
setVec3(const char *name, dyno::Vec3f v)gl::Program
setVec4(const char *name, dyno::Vec4f v)gl::Program
use()gl::Program
~Object()=defaultgl::Objectprotectedvirtual