#include <Shader.h>
Definition at line 40 of file Shader.h.
◆ attachShader()
void gl::Program::attachShader |
( |
const Shader & |
shader | ) |
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◆ create()
void gl::Program::create |
( |
| ) |
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|
virtual |
◆ link()
bool gl::Program::link |
( |
| ) |
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◆ release()
void gl::Program::release |
( |
| ) |
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virtual |
◆ setFloat()
void gl::Program::setFloat |
( |
const char * |
name, |
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|
float |
v |
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) |
| |
◆ setInt()
void gl::Program::setInt |
( |
const char * |
name, |
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int |
v |
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) |
| |
◆ setVec2()
void gl::Program::setVec2 |
( |
const char * |
name, |
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dyno::Vec2f |
v |
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) |
| |
◆ setVec3()
void gl::Program::setVec3 |
( |
const char * |
name, |
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dyno::Vec3f |
v |
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) |
| |
◆ setVec4()
void gl::Program::setVec4 |
( |
const char * |
name, |
|
|
dyno::Vec4f |
v |
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) |
| |
◆ use()
void gl::Program::use |
( |
| ) |
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The documentation for this class was generated from the following files:
- E:/Peridyno/peridyno/src/Rendering/Engine/OpenGL/gl/Shader.h
- E:/Peridyno/peridyno/src/Rendering/Engine/OpenGL/gl/Shader.cpp