#include <Texture.h>
Definition at line 23 of file Texture.h.
◆ Texture2D()
gl::Texture2D::Texture2D |
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◆ bind() [1/2]
void gl::Texture2D::bind |
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virtual |
◆ bind() [2/2]
void gl::Texture2D::bind |
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int |
slot | ) |
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virtual |
◆ clear()
void gl::Texture2D::clear |
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void * |
value | ) |
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virtual |
◆ create()
void gl::Texture2D::create |
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overridevirtual |
◆ dump()
void gl::Texture2D::dump |
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void * |
pixels | ) |
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virtual |
◆ genMipmap()
void gl::Texture2D::genMipmap |
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◆ load()
void gl::Texture2D::load |
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int |
w, |
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int |
h, |
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void * |
data |
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) |
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virtual |
◆ release()
void gl::Texture2D::release |
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overridevirtual |
◆ resize()
void gl::Texture2D::resize |
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int |
w, |
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int |
h |
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) |
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virtual |
◆ unbind()
void gl::Texture2D::unbind |
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virtual |
◆ format
unsigned int gl::Texture2D::format |
◆ internalFormat
unsigned int gl::Texture2D::internalFormat |
◆ maxFilter
unsigned int gl::Texture2D::maxFilter |
◆ minFilter
unsigned int gl::Texture2D::minFilter |
◆ target
unsigned int gl::Texture2D::target = -1 |
◆ type
unsigned int gl::Texture2D::type |
The documentation for this class was generated from the following files:
- E:/Peridyno/peridyno/src/Rendering/Engine/OpenGL/gl/Texture.h
- E:/Peridyno/peridyno/src/Rendering/Engine/OpenGL/gl/Texture.cpp