DEF_VAR(bool, ReshuffleParticles, false, "")
void reshuffleParticles()
void preUpdateStates() override
~ParticleFluid() override
void resetStates() override
DEF_NODE_PORTS(ParticleSystem< TDataType >, InitialState, "Initial Fluid Particles")
DEF_NODE_PORTS(ParticleEmitter< TDataType >, ParticleEmitter, "Particle Emitters")