DEF_VAR(bool, ReshuffleParticles, false, "")
void reshuffleParticles()
DEF_VAR_STATE(Real, SamplingDistance, 0.005, "The state of sampling distance")
void preUpdateStates() override
DEF_VAR(Real, SmoothingLength, 1.5, "The smoothing length is preferably set to a value between 1.5 and 2.5")
~ParticleFluid() override
DEF_VAR_STATE(Real, SmoothingLength, 0.01, "The state of smoothing length")
void resetStates() override
DEF_NODE_PORTS(ParticleSystem< TDataType >, InitialState, "Initial Fluid Particles")
DEF_VAR(Real, SamplingDistance, 0.005, "Sampling distance")
DEF_NODE_PORTS(ParticleEmitter< TDataType >, ParticleEmitter, "Particle Emitters")