45 if (!this->statePosition()->isEmpty())
47 auto ptSet = this->statePointSet()->getDataPtr();
48 int num = this->statePosition()->size();
49 auto& pts = ptSet->getPoints();
50 if (num != pts.size())
55 pts.assign(this->statePosition()->getData());
59 auto points = this->statePointSet()->getDataPtr();
This class represents the base class for more advanced particle-based nodes.
void resetStates() override
std::string getNodeType() override
void postUpdateStates() override
~ParticleSystem() override