DEF_INSTANCE_STATE(PointSet< TDataType >, PointSet, "Topology")
A topology.
void resetStates() override
std::string getNodeType() override
void postUpdateStates() override
DEF_ARRAY_STATE(Coord, Velocity, DeviceType::GPU, "Particle velocity")
Particle velocity.
DEF_ARRAY_STATE(Coord, Position, DeviceType::GPU, "Particle position")
Particle position.
~ParticleSystem() override