DEF_INSTANCE_STATE(PointSet< TDataType >, PointSet, "Topology")
A topology.
 
void resetStates() override
 
std::string getNodeType() override
 
void postUpdateStates() override
 
DEF_ARRAY_STATE(Coord, Velocity, DeviceType::GPU, "Particle velocity")
Particle velocity.
 
DEF_ARRAY_STATE(Coord, Position, DeviceType::GPU, "Particle position")
Particle position.
 
~ParticleSystem() override