3#include <Module/CalculateNorm.h> 
    5#include <ColorMapping.h> 
    9    template<
typename TDataType>
 
   13        auto pRender = std::make_shared<GLPointVisualModule>();
 
   14        this->varColor()->connect(pRender->varBaseColor());
 
   15        this->varPointSize()->connect(pRender->varPointSize());
 
   16        this->inPointSet()->connect(pRender->inPointSet());
 
 
   20    template<
typename TDataType>
 
   23        printf(
"GLCommonPointVisualNode released \n");
 
 
   26    template<
typename TDataType>
 
   29        return "Visualization";
 
 
   32    template<
typename TDataType>
 
#define DEFINE_CLASS(name)
 
GLCommonPointVisualNode()
 
~GLCommonPointVisualNode() override
 
std::string getNodeType() override
 
void resetStates() override
 
std::shared_ptr< GraphicsPipeline > graphicsPipeline()
 
void update()
Called every time interval.
 
This is an implementation of AdditiveCCD based on peridyno.