45            for (
size_t i = 0; i < l;i ++)
 
   55                float pr = (inputX - xLess) / (xGreater - xLess);
 
   56                float f = pr * (yGreater - yLess) + yLess;
 
 
  102        for (
int i = 0; i < n - 1; i++)
 
 
  146        int n = BezierPtSet.size();
 
  147        for (
size_t k = 0; k < n - 1; k++)
 
  151            length += 
sqrt(std::pow((BezierPtSet[f].x - BezierPtSet[e].x), 2) + std::pow((BezierPtSet[f].y - BezierPtSet[e].y), 2));
 
 
  160        std::vector<Coord2D> tempHandle;
 
  177                F1 = tempHandle[2 * i];
 
  178                F2 = tempHandle[2 * i + 1];
 
  183                E1 = tempHandle[2 * i];
 
  184                E2 = tempHandle[2 * i + 1];
 
 
std::vector< Coord2D > mFinalCoord
 
void updateResampleLinearLine()
 
std::vector< Coord2D > mResamplePoint
 
std::map< float, EndPoint > mLength_EndPoint_Map
 
Canvas::Interpolation mInterpMode
 
void rebuildHandlePoint(std::vector< Coord2D > coordSet)
 
std::vector< Coord2D > mBezierPoint
 
std::vector< Coord2D > mUserHandle
 
std::vector< double > mLengthArray
 
std::vector< Coord2D > mUserCoord
 
virtual void updateBezierCurve()
 
void buildSegMent_Length_Map(std::vector< Coord2D > BezierPtSet)
 
void resamplePointFromLine(std::vector< Coord2D > pointSet)
 
void updateBezierPointToBezierSet(Coord2D p0, Coord2D p1, Coord2D p2, Coord2D p3, std::vector< Coord2D > &bezierSet)
 
float getCurveValueByX(float inputX)
Get the value value"Y" of the curve by value"X" .
 
std::vector< Coord2D > FE_MyCoord
 
void updateBezierCurve() override
Update the data of the Bezier curve points.
 
void updateResampleBezierCurve()
Resample Bezier curve.
 
std::vector< Coord2D > FE_HandleCoord
 
double calculateLengthForPointSet(std::vector< Coord2D > BezierPtSet)
 
void borderCloseResort()
Reordering points on canvas boundaries.
 
std::vector< Coord2D > myBezierPoint_H
 
void UpdateFieldFinalCoord() override
Updating the data of a Field.
 
This is an implementation of AdditiveCCD based on peridyno.
 
DYN_FUNC Complex< Real > sqrt(const Complex< Real > &)