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PeriDyno 1.0.0
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#include "ShadowMap.h"
#include "GLVisualModule.h"
#include <SceneGraph.h>
#include <Action.h>
#include <glad/glad.h>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/type_ptr.hpp>
#include <array>
#include "screen.vert.h"
#include "blur.frag.h"
Go to the source code of this file.
Namespaces | |
namespace | dyno |
This is an implementation of AdditiveCCD based on peridyno. | |
Functions | |
std::array< glm::vec4, 8 > | dyno::getFrustumCorners (const glm::mat4 &proj) |
glm::mat4 | dyno::getLightViewMatrix (glm::vec3 lightDir) |
glm::mat4 | dyno::getLightProjMatrix (glm::mat4 lightView, Vec3f lowerBound, Vec3f upperBound, glm::mat4 cameraView, glm::mat4 cameraProj) |